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Re: Possible build breakage....
Actually, I spoke too early. There is still one remaining bitfield.
We still need to adjust the "SetVisibleElements()" calls. On my todo
Am 2019-05-24 16:59, schrieb Jeff Young:
Oh, I didn’t realize it was just an assert(). My debugger has
recently taking up crashing outright on them.
On 24 May 2019, at 21:39, Seth Hillbrand <seth@xxxxxxxxxxxxx> wrote:
I actually pushed a fix for this (7058b79bf) just before. The
bitfield in GAL has been fully replaced by LSET, so the assert
shouldn't throw anymore.
Am 2019-05-24 16:26, schrieb Jeff Young:
I threw a good wrench in the works by adding a layer ID which was
evidently in the middle of a bitfield.
Since PCBNew and ModEdit now crash on start, I went ahead and merged
fix before being able to build it. (The change is in
layers_ids_colors_visibility.h so it will take hours for my machine
build.) Anyway, I figured it’d be better to have a potential fix
since it’s a bit banjaxed at present anyway….
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