On the long run, what about improving the fill algorithm to be able to
only update affected regions?
e.g. As long as an update cannot split the zone and the update has no
overlap with other zones it should be possible to only recalculate
parts
of the zone fill and ignoring the rest.
I know this is not easy, especially to find all possible edge-cases. On
the long run it could be a nice usability improvement for people
routing
while showing the zone fill as well as to avoid having fills into
tracks
(which caused some production failures in the past)
Regards,
Thomas
Am 05.07.19 um 18:13 schrieb Wayne Stambaugh:
On 7/5/19 11:50 AM, Seth Hillbrand wrote:
On 2019-07-05 07:46, Jeff Young wrote:
1) If I move a footprint which is over a zone, the zone fill becomes
stale.
2) If I move a zone which has footprints over it, the zone is
re-filled.
3) If I edit the points of a zone and then de-select it, the zone is
re-filled.
Item (2) turns out to be a side effect of the PointEditor getting
activated when the zone is selected for the move, and then refilling
the zone when it is unselected.
Do we want to keep that, or should I make it consistent with (1)?
(Making it consistent will fix Wayne's crash, but I think I can find
other ways of fixing it if we want to keep the behaviour.)
Wow, is that what that crash was? Nice sleuthing there! Point
editor
is going to be the death of us. :)
Since we refill zones after they become stale internally, I think we
should be consistent and refill in case (1) also. But this has some
nasty side effects when working in boards with extended fill times.
For
5.1, I'd vote for leaving behavior as-is and adding a preference
setting
for auto-refill stale zones in v6. Then that can control all refills
including (1) as well as dragging a track over a filled zone area.
-Seth
I concur. We should definitely make zone auto filling optional. For
complex boards the refill cost can be painful.
Wayne
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