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Re: UI only updates on mouse move

 

Hi Jon,

Thanks, for the pointer.

-Markus

From: Jon Evans <jon@xxxxxxxxxxxxx>
Sent: Thursday, March 25, 2021 10:13 PM
To: Markus Bonk <markus_bonk@xxxxxxxxxxxxxxx>
Cc: kicad-developers@xxxxxxxxxxxxxxxxxxx
Subject: Re: [Kicad-developers] UI only updates on mouse move

Hi Markus,

I assume NL_3D_VIEWER_PLUGIN_IMPL is all your custom code as it doesn't exist in KiCad's codebase.

Refreshing the display is a separate action that can be called when needed.
Some of the other actions do the refresh for you, but some do not.

It looks like you can send a EDA_3D_CONTROLLER::ZoomRedraw event to do the refresh on the 3D viewer canvas

Best,
Jon

On Thu, Mar 25, 2021 at 10:32 AM Markus Bonk <markus_bonk@xxxxxxxxxxxxxxx<mailto:markus_bonk@xxxxxxxxxxxxxxx>> wrote:
Hi,

I am calling the following code:

long NL_3D_VIEWER_PLUGIN_IMPL::SetActiveCommand( std::string commandId )
{
    if( commandId.empty() )
    {
        return 0;
    }

    std::list<TOOL_ACTION*> actions = ACTION_MANAGER::GetActionList();
    TOOL_ACTION*            context = nullptr;

    for( std::list<TOOL_ACTION*>::const_iterator it = actions.begin(); it != actions.end(); it++ )
    {
        TOOL_ACTION* action = *it;
        std::string  nm = action->GetName();

        if( commandId == nm )
        {
            context = action;
        }
    }

    if( context != nullptr )
    {
        wxWindow* parent = m_viewport3D->GetParent();

        // Only allow command execution if the window is enabled. i.e. there is not a modal dialog
        // currently active.
        if( parent->IsEnabled() )
        {
            TOOL_MANAGER* tool_manager = static_cast<PCB_BASE_FRAME*>( parent )->GetToolManager();

            if( tool_manager == nullptr )
            {
                return navlib::make_result_code( navlib::navlib_errc::invalid_operation );
            }

            // Get the selection to use to test if the action is enabled
            SELECTION& sel = tool_manager->GetToolHolder()->GetCurrentSelection();

            bool runAction = true;

            if( const ACTION_CONDITIONS* aCond =
                        tool_manager->GetActionManager()->GetCondition( *context ) )
            {
                runAction = aCond->enableCondition( sel );
            }

            if( runAction )
            {
                tool_manager->RunAction( *context, true );
            }
        }
        else
        {
            return navlib::make_result_code( navlib::navlib_errc::invalid_operation );
        }
    }

    return 0;
}

The issue I am experiencing is with tool_manager->RunAction( *context, true );
If instead of true, false is specified then the action is not run until the 2D mouse is moved. Or if true then the action is run immediately, however the UI is not updated until the 2D mouse is moved (for example in the 3D-viewer when orthographic/perspective is toggled). This is on windows.

Can anyone let me know what I need to do to get the UI to update as I would expect?

Thanks
-Markus

________________________________

Markus Bonk
Senior Software Engineer

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