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[Bug 1067343] Re: Crash while shifting an audio clip in time when (paused) playback overlaps it

 

I understand where you are coming from, and I mean this with the
greatest respect to the Openshot developers and, in particular, Andy,
but I filed the bug report with the hopes of improving Openshot. A user-
workaround to a repeatable crash, doesn't seem to improve the product in
any way. I don't mind doing more.

Perhaps it is just a strange configuration or hardware issue with my
machine, but I am experiencing similar issues with Openshot becoming
unstable as projects grow much beyond trivial. This is a shame as
Openshot is a perfect fit in an classroom.

If it would make sense, I could tarball a project that produces a
repeatable problem and attach it to the bug report, even if it is just
to eliminate my system and configuration as the source of the problem?
(Actually, I'm seeing the issue on two different machines now, so I'm
feeling better about my hardware.) Maybe the attachment size is a
limiting factor here?

If there's no interest by the developers in this sort of thing, perhaps
because they are busy in another area of development, I won't go to that
effort. Otherwise, I'm happy to contribute in this small way.

-- 
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AL - BR, which is subscribed to OpenShot Video Editor.
https://bugs.launchpad.net/bugs/1067343

Title:
  Crash while shifting an audio clip in time when (paused) playback
  overlaps it

Status in OpenShot Video Editor:
  New

Bug description:
  Ubuntu 12.04 LTS, Openshot 1.4.3 (from the PPA) and 1.4.0 (from the
  Ubuntu repository).

  Not sure if this is just me or my particular project, but I'm able to
  repeatably crash Openshot by hitting play, pausing playback while the
  time-marker is within an audio clip, moving the audio clip a little
  bit (I'm trying to get the timing right here), then moving the time-
  marker or hitting play. Restarting Openshot, loading the project and
  repeating the procedure repeats the crash.

  I'm just about positive that I've done exactly this procedure earlier
  while building the project, so the problem might be due to the mix of
  stuff going on in the project.

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