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Message #08165
Re: [Openshot.bugs] [Bug 411423] Re: CPU 100%
We don't maintain MLT ourself. It is the job of the MLT team.
We are aware about a lot of issue with MLT and it is one of reasons why we
have developped our own librairy (Libopenshot). which will be
Multi-processor.
Take a look at this page who will explain you better than me what can
provide you this new librairy :
http://www.kickstarter.com/projects/421164014/openshot-video-editor-for-windows-mac-and-linuxand
on our official blog
(http://www.openshotvideo.com/). And why not to help us to reach this
purpose.
2013/3/18 logictheo <flosslibreculture@xxxxxxx>
> MLT is the library that uses 100% cpu, right? OpenShot is based on MLT so
> bad luck I guess. Are you also at the same time developing and maintaining
> the MLT library? http://sourceforge.net/projects/mlt/
> If yes that would be too much work on such a small development team, would
> it not?
>
> If you think this is FUD then know that I sourced these half-baked
> thoughts from http://cweiske.de/tagebuch/avoid-openshot.htm
> "that most of the problems I experienced are not OpenShot's fault but that
> of MLT, the video library that is currently used."
>
> As of 2013 18 March, using OpenShot 1.4.3, I still notice this 100% cpu
> problem because when a program uses my cpu constantly I get finger
> burns, and I cancel video conversion since I'm afraid my laptop will
> burn and be destroyed. Sometimes fear cloud the reason.
>
> --
> You received this bug notification because you are a member of OpenShot
> Bugs, which is subscribed to OpenShot Video Editor.
> https://bugs.launchpad.net/bugs/411423
>
> Title:
> CPU 100%
>
> Status in OpenShot Video Editor:
> Invalid
>
> Bug description:
> This bug derives from Question 78804 CPU 100% from upromis
>
> it is possibly connected with Bug 403154
>
> Bug is that processor runs at 100% all the time, or if multi-processor
> then one is at almost 100% and another is also being used by Openshot
> at same time so a 3 processor system can have 60% of total processor
> time used by OpenShot.
>
> What I have now found is this:
>
> The 100% processor time can be switched off by opening the "Export"
> dialogue, and then either exporting a file, or even just by cancelling
> the export before doing anything. This sends a signal to stop whatever
> process is looping.
>
> Whatever function is being called to stop the looping when the export
> dialogue is closed, needs to be added to the initialisation when
> opening OpenShot, and when opening a project, and whenever any
> activity happens regarding playing of clips.
>
> If I simulate this by opening and closing the export dialogue at all
> these times, OpenShot works much more smoothly, and so far without
> problems.
>
> I am not yet familiar enough with the code base to find it in the code
> yet.
>
> Helen McCall
>
> To manage notifications about this bug go to:
> https://bugs.launchpad.net/openshot/+bug/411423/+subscriptions
>
> --
> Mailing list: https://launchpad.net/~openshot.bugs
> Post to : openshot.bugs@xxxxxxxxxxxxxxxxxxx
> Unsubscribe : https://launchpad.net/~openshot.bugs
> More help : https://help.launchpad.net/ListHelp
>
--
Olivier
Cenwen un elfe sur la banquise/ an elve on the ice
Mon blog perso sur le multimédia, Ubuntu, Linux et OpenShot :
http://linuxevolution.wordpress.com/
Le forum d'Openshot où vous me trouverez : http://openshotusers.com/
http://openshotusers.com/forum/index.php
Nothing is lost until the last second.
The family motto : When we want, we can.
Astuces, Actualités, Logiciels, bref sur tout ce que je ne fais d'articles
dessus Google+ <https://plus.google.com/u/0/111472725110173916234/posts>
--
You received this bug notification because you are a member of UBUNTU -
AL - BR, which is subscribed to OpenShot Video Editor.
https://bugs.launchpad.net/bugs/411423
Title:
CPU 100%
Status in OpenShot Video Editor:
Invalid
Bug description:
This bug derives from Question 78804 CPU 100% from upromis
it is possibly connected with Bug 403154
Bug is that processor runs at 100% all the time, or if multi-processor
then one is at almost 100% and another is also being used by Openshot
at same time so a 3 processor system can have 60% of total processor
time used by OpenShot.
What I have now found is this:
The 100% processor time can be switched off by opening the "Export"
dialogue, and then either exporting a file, or even just by cancelling
the export before doing anything. This sends a signal to stop whatever
process is looping.
Whatever function is being called to stop the looping when the export
dialogue is closed, needs to be added to the initialisation when
opening OpenShot, and when opening a project, and whenever any
activity happens regarding playing of clips.
If I simulate this by opening and closing the export dialogue at all
these times, OpenShot works much more smoothly, and so far without
problems.
I am not yet familiar enough with the code base to find it in the code
yet.
Helen McCall
To manage notifications about this bug go to:
https://bugs.launchpad.net/openshot/+bug/411423/+subscriptions
References