linuxdcpp-team team mailing list archive
-
linuxdcpp-team team
-
Mailing list archive
-
Message #01249
[Bug 587597] Re: Plugins support
Both approaches are good... though in a sense since bcdc still uses 5.1
the latter option might be better to start with, so users can just copy
over their scripts from bcdc without changes (this would help in having
users move from bcdc to DC++).
Also rember that it's not necessarily practical to think of the plugins
(in this case the lua) as too much part of DC++ itself because plugin is
an entirely separate entity from the main app itself (which is why they
have they own version number).
I mean in theory the development of the lua plugin, at least in terms of
released versions for example, doesn't need to be tied to those of DC++
at all (as long as the API does not change in a way that breaks
compatibility which should be avoidable in most cases).
--
Plugins support
https://bugs.launchpad.net/bugs/587597
You received this bug notification because you are a member of
Dcplusplus-team, which is subscribed to DC++.
Status in DC++: New
Bug description:
Ok, I'll leave out the sales pitch... here is a potential patch for adding support for plugins to DC++, compiles cleanly (ie. shouldn't generate any warnings) under mingw and visual studio of course and has been tested and working.
The code itself has been in ApexDC++ for a while so it has gotten real life use as well, of course migrating it to clean DC++ needed a few changes here and there but nothing major.
Should also compile and work on linux as it is... but this I have not had chance to test at all so that is just on paper for now.
The major difference between this patch and what's in ApexDC++ is that it does not include a full settings page for plugins which ApexDC++ has. This is simply because I don't know a squat about DWT. Instead this patch has set of chat commands added, so you can play around with the plugins, but if this gets accepted then I certainly hope someone is willing to invest into a settings page for usability sake.
Oh and few changes to the code come directly from bcdcpp, you'll spot them I am sure :).
As for the plugins currently three exists.. a pure C sample that (you guessed it) really doesn't do anything productive and then a plugin version of bcdcpp's lua (this one is pretty direct port, so it is C++).
The third one is not so impressive... it adds support for various media player chat announces (spam is too negative of a word), although primarily I created it to proof that it is possible to make a plugin that modifies the GUI, even though the API itself has little to no support for such plugin (on windows anyways),
The first two plugins can be compiled with both mingw and visual studio and are also hopefully linux friendly, the third not so much.
Oh and you can mix plugins... so mingw compiled dcpp will cope just fine with visual studio compiled plugins or vice versa (obviously this also means that the stl's used can be different). In theory you should also be able to create plugins with languages such as VB and Delphi but this very much theoretical.
Well do what you want with it... it's posted now.
References