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Message #01263
[Bug 587597] Re: Plugins support
The functions which don't follow camel-case are not for the core to use,
but for plugins, well one of them is called from MainWindow but that's
an exception because the hook in question does not need any preparatory
work so it would be a waste to make another on* function in
pluginmanager for it (StrConv is explained below, MemAlloc further
down).
As for CONV_ACP_TO_UTF8 / CONV_UTF8_TO_ACP / CONV_UTF8_TO_WIDE /
CONV_WIDE_TO_UTF, 8, they are just as compatible with unix as the
functions they call in DC++ core I would think. They are just wrappers,
and yes thus plugins could rewrite them for themselves but I simply fail
to see any benefit in having plugins replicate functions we have
perfectly good ones we can supply (especially since what is need for
windows and unix is different, ie. by providing them in the API we ease
portability of plugins).
As for the onOutgoingChat. I had it calling from core before but that
resulted in some "issues" with plugins that try to add /commands and the
SEND_UNKNOWN_COMMANDS option (Once again the way around this is to have
plugin command use different leading character, but that is hardly
practical since / has been as good as reserved for client side
commands).
Now then MemAlloc is needed so plugin can safely allocate memory which
host app can then free (the use comes in conjunction with StringData and
onChatDisplay).
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Plugins support
https://bugs.launchpad.net/bugs/587597
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Status in DC++: New
Bug description:
Ok, I'll leave out the sales pitch... here is a potential patch for adding support for plugins to DC++, compiles cleanly (ie. shouldn't generate any warnings) under mingw and visual studio of course and has been tested and working.
The code itself has been in ApexDC++ for a while so it has gotten real life use as well, of course migrating it to clean DC++ needed a few changes here and there but nothing major.
Should also compile and work on linux as it is... but this I have not had chance to test at all so that is just on paper for now.
The major difference between this patch and what's in ApexDC++ is that it does not include a full settings page for plugins which ApexDC++ has. This is simply because I don't know a squat about DWT. Instead this patch has set of chat commands added, so you can play around with the plugins, but if this gets accepted then I certainly hope someone is willing to invest into a settings page for usability sake.
Oh and few changes to the code come directly from bcdcpp, you'll spot them I am sure :).
As for the plugins currently three exists.. a pure C sample that (you guessed it) really doesn't do anything productive and then a plugin version of bcdcpp's lua (this one is pretty direct port, so it is C++).
The third one is not so impressive... it adds support for various media player chat announces (spam is too negative of a word), although primarily I created it to proof that it is possible to make a plugin that modifies the GUI, even though the API itself has little to no support for such plugin (on windows anyways),
The first two plugins can be compiled with both mingw and visual studio and are also hopefully linux friendly, the third not so much.
Oh and you can mix plugins... so mingw compiled dcpp will cope just fine with visual studio compiled plugins or vice versa (obviously this also means that the stl's used can be different). In theory you should also be able to create plugins with languages such as VB and Delphi but this very much theoretical.
Well do what you want with it... it's posted now.
References