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[Bug 587597] Re: Plugins support

 

Updated patch, still doesn't have all the changes I had wanted to
include but at the same time I realised months had passed.

The attached patch also has one line change to RichTextBox.cpp which is
unrelated to plugins but I was unable to compile under mingw without it
(oddly enough QueueFrame compiles just fine). Oh, and naturally the
patch is against latest bzr rev at the time of writing this.

** Patch added: "plugins-new.patch"
   https://bugs.launchpad.net/dcplusplus/+bug/587597/+attachment/1681175/+files/plugins-new.patch

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Plugins support
https://bugs.launchpad.net/bugs/587597
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Status in DC++: Opinion

Bug description:
Ok, I'll leave out the sales pitch... here is a potential patch for adding support for plugins to DC++, compiles cleanly (ie. shouldn't generate any warnings) under mingw and visual studio of course and has been tested and working.

The code itself has been in ApexDC++ for a while so it has gotten real life use as well, of course migrating it to clean DC++ needed a few changes here and there but nothing major.

Should also compile and work on linux as it is... but this I have not had chance to test at all so that is just on paper for now.

The major difference between this patch and what's in ApexDC++ is that it does not include a full settings page for plugins which ApexDC++ has. This is simply because I don't know a squat about DWT. Instead this patch has set of chat commands added, so you can play around with the plugins, but if this gets accepted then I certainly hope someone is willing to invest into a settings page for usability sake.

Oh and few changes to the code come directly from bcdcpp, you'll spot them I am sure :).

As for the plugins currently three exists.. a pure C sample that (you guessed it) really doesn't do anything productive and then a plugin version of bcdcpp's lua (this one is pretty direct port, so it is C++).

The third one is not so impressive... it adds support for various media player chat announces (spam is too negative of a word), although primarily I created it to proof that it is possible to make a plugin that modifies the GUI, even though the API itself has little to no support for such plugin (on windows anyways),

The first two plugins can be compiled with both mingw and visual studio and are also hopefully linux friendly, the third not so much.

Oh and you can mix plugins... so mingw compiled dcpp will cope just fine with visual studio compiled plugins or vice versa (obviously this also means that the stl's used can be different). In theory you should also be able to create plugins with languages such as VB and Delphi but this very much theoretical.

Well do what you want with it... it's posted now.





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