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[Bug 587597] Re: Plugins support

 

** Branch linked: lp:~markuwil/dcplusplus/dcpp-plugins

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https://bugs.launchpad.net/bugs/587597

Title:
  Plugins support

Status in DC++:
  In Progress

Bug description:
  Ok, I'll leave out the sales pitch... here is a potential patch for
  adding support for plugins to DC++, compiles cleanly (ie. shouldn't
  generate any warnings) under mingw and visual studio of course and has
  been tested and working.

  The code itself has been in ApexDC++ for a while so it has gotten real
  life use as well, of course migrating it to clean DC++ needed a few
  changes here and there but nothing major.

  Should also compile and work on linux as it is... but this I have not
  had chance to test at all so that is just on paper for now.

  The major difference between this patch and what's in ApexDC++ is that
  it does not include a full settings page for plugins which ApexDC++
  has. This is simply because I don't know a squat about DWT. Instead
  this patch has set of chat commands added, so you can play around with
  the plugins, but if this gets accepted then I certainly hope someone
  is willing to invest into a settings page for usability sake.

  Oh and few changes to the code come directly from bcdcpp, you'll spot
  them I am sure :).

  As for the plugins currently three exists.. a pure C sample that (you
  guessed it) really doesn't do anything productive and then a plugin
  version of bcdcpp's lua (this one is pretty direct port, so it is
  C++).

  The third one is not so impressive... it adds support for various
  media player chat announces (spam is too negative of a word), although
  primarily I created it to proof that it is possible to make a plugin
  that modifies the GUI, even though the API itself has little to no
  support for such plugin (on windows anyways),

  The first two plugins can be compiled with both mingw and visual
  studio and are also hopefully linux friendly, the third not so much.

  Oh and you can mix plugins... so mingw compiled dcpp will cope just
  fine with visual studio compiled plugins or vice versa (obviously this
  also means that the stl's used can be different). In theory you should
  also be able to create plugins with languages such as VB and Delphi
  but this very much theoretical.

  Well do what you want with it... it's posted now.





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