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Re: [Question #143354]: Native and non-native lua scripts translation issues

 

Question #143354 on ADCH++ changed:
https://answers.launchpad.net/adchpp/+question/143354

    Status: Open => Answered

poy proposed the following answer:
haven't tested, but try to add the following global function:

function _(str)
	if adchpp.Text_validateUtf8(str) then
		return str
	end
	return adchpp.Text_acpToUtf8(str)
end

then wrap your translated strings around it, eg _("you must be an op").
eventually this could be used to automate translations from .po files,
but that has not been implemented yet.

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