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Message #03936
[Bug 541548] Re: Bad NMDC validation messes up LinuxDC++ chat formatting
** Tags added: ui
** Tags removed: gui
** Changed in: dcplusplus
Status: New => Won't Fix
** Changed in: linuxdcpp
Status: Fix Committed => Fix Released
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https://bugs.launchpad.net/bugs/541548
Title:
Bad NMDC validation messes up LinuxDC++ chat formatting
Status in DC++:
Won't Fix
Status in Linux DC++:
Fix Released
Bug description:
Seen at least on one hub out in the wild, which terminated
actions/emotes in chat with \0 instead of proper |. E.g. Hub commands
sent with '+me is going to lose his mind with this' were sent out by
hub as * razzloss is going to his mind with this\0 The ClientListener
Status message fired from this then contained this line and the next
commands send by the hub until valid termination character was found.
Windows clients apparently behaved as everything went fine (since no-
one hadn't bothered to fix the problem and they saw the messages). So
I'd imagine Windows chat messages are strcpy'd at some point, so that
they end at correct place (and won't output the following commands to
chat).
LinuxDC++ on the otherhand passes the length of the string from the
fired StatusMessage to gtk_text_buffer_insert, which then spews bunch
of utf8 validation errors to console and doesn't actually add anything
to the chat. After this nick tags are applied by LinuxDC++ so random
text on the previous line gets italicized.
So how do we fix this? At minimum the italicizing should be corrected,
but should some validation be added to dcpp, so that messages like
this won't get up to the GUI level?
Quick fix which will show the emote line correctly is to change the
len parameter passed to gtk_text_buffer_insert to -1, so that it will
use only the null terminated part of the message.
edit: DC++ core version used was 0.75 (also happened with released
linuxdcpp with 0.698 core)
References