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Message #05216
[Bug 587597] Re: Plugins support
Regarding thread safety, being something arne brought up... the result
is to sum it up in one word: ugly. The two major functional interfaces
(DCHub and DCQueue) now have release(...) and copy(...) functions in
them, the respective *Data structs also have an isManaged member that is
False if release must be called for said object.
Where copies are not made by dcpp thread safety is achieved by string
cache and use of locks. Which means if plugins need to take the passed
managed object outside calls which are direct descendants of the call to
PluginManager::runHook they are responsible of making a copy of the
object using the copy function and also taking care not to use resulting
objects after their "handle" (ie. object member of f.ex. HubData) is out
of scope, which they can track with certain events (such as
onHubOnline/onHubOffline).
Of course the object handle of UserData has been eliminated as unsafe...
we could also eliminate the equivalent handle in HubData, but i see no
reason for that because we can track the situation where that handle (or
any copies plugins created) becomes invalid on plugin side.
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https://bugs.launchpad.net/bugs/587597
Title:
Plugins support
Status in DC++:
In Progress
Bug description:
Ok, I'll leave out the sales pitch... here is a potential patch for
adding support for plugins to DC++, compiles cleanly (ie. shouldn't
generate any warnings) under mingw and visual studio of course and has
been tested and working.
The code itself has been in ApexDC++ for a while so it has gotten real
life use as well, of course migrating it to clean DC++ needed a few
changes here and there but nothing major.
Should also compile and work on linux as it is... but this I have not
had chance to test at all so that is just on paper for now.
The major difference between this patch and what's in ApexDC++ is that
it does not include a full settings page for plugins which ApexDC++
has. This is simply because I don't know a squat about DWT. Instead
this patch has set of chat commands added, so you can play around with
the plugins, but if this gets accepted then I certainly hope someone
is willing to invest into a settings page for usability sake.
Oh and few changes to the code come directly from bcdcpp, you'll spot
them I am sure :).
As for the plugins currently three exists.. a pure C sample that (you
guessed it) really doesn't do anything productive and then a plugin
version of bcdcpp's lua (this one is pretty direct port, so it is
C++).
The third one is not so impressive... it adds support for various
media player chat announces (spam is too negative of a word), although
primarily I created it to proof that it is possible to make a plugin
that modifies the GUI, even though the API itself has little to no
support for such plugin (on windows anyways),
The first two plugins can be compiled with both mingw and visual
studio and are also hopefully linux friendly, the third not so much.
Oh and you can mix plugins... so mingw compiled dcpp will cope just
fine with visual studio compiled plugins or vice versa (obviously this
also means that the stl's used can be different). In theory you should
also be able to create plugins with languages such as VB and Delphi
but this very much theoretical.
Well do what you want with it... it's posted now.
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References