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Message #07337
[Bug 1194085] Re: Infinite download loop for a single tree
I don't say that your solution is bad. I just wanted point out the issue
with your implementation since it causes sources to get flagged as bad
even if there was no exception (the tree exists already). Furthermore, I
checked the code and doesn't the source get completely removed instead
of only getting flagged if the file is larger than MAX_SIZE_WO_TREE?
What comes to my implementation, I don't believe that the problem goes
away unless the user checks the issue with the file (it's a permission
issue or similar).
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https://bugs.launchpad.net/bugs/1194085
Title:
Infinite download loop for a single tree
Status in DC++:
Confirmed
Bug description:
It goes as follows:
1. DC++ tries to save a downloaded tree in hash data but the data file isn't writable.
2. The client searches for other downloads from the same user and finds the same file again.
3. The client can't find the tree for that file and downloads it again (back to step 1.)
While the problem happens relatively rarely on Windows, it's much more
common with Linux clients. Even though there's a log message when the
writing fails, it seems that users don't generally notice it, which is
why some users have even requested a feature for banning IP addresses
from the client (and I've also seen users downloading the same tree
from me for several hours).
I've fixed this issue in AirDC++ 2.50 by catching the database
exceptions in DownloadManager::endData, forwarding the error to the
connecting item and changing the item to a state where it will connect
only when the user manually forces the connection.
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References