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Message #07529
[Bug 1228978] Re: DC++ can't handle Russian text
I remember somethings like this in the past, that the high-power devs
were totally anti adding compatibility for legacy software/features but
as a "by-stander" it looks very awkward and that instead of introducing
new better stuff you're taking several steps backwards killing off a
huge part of the community since DC++ is today used and abused by
Russians and Romanians and you're intentionally holding back language
support for them so they end up using shitty clients like graylinkdc.
"But they can update their unstable/lame/shitty/hack-exploitable-hubsoftware"
If you live in russia you're generally not that wealthy, the majority of russians i play games with and talk to has super-shitty computers and updates to them generally means less room on the hdd, slower computer and slower software, they have this thing for old games old applications and if they work they don't really see any need to change- so for instance if the old DC++ client and hub takes 2 sec to start but the new one takes 2min+ they will automatically see it as: "poor code, bloaty, slower software = shitty software".
But if we can't have this as native support then couldn't an plugin an
suitable compromisation ?
iceman50: do you use that program ?
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https://bugs.launchpad.net/bugs/1228978
Title:
DC++ can't handle Russian text
Status in DC++:
Won't Fix
Status in DiCe!++:
New
Bug description:
Any Russian text gets translated into crap and altering the text
encoding type in Favorites.xml has no effect.
Please add the support.
(users could for instance set hub text-encoding in Favorites)
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References