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Re: Music

 

On Wednesday 07 October 2009 15:16:24 Matthew Pherigo wrote:
> Howdy ya'll!
> 
> Ok so being the music/sound guy now *gulp!* I wanted to talk with you
> guys about what exactly we want the music to sound like. Should it all
> be old-school C64 stuff? Grungy outlaw-style rock? Maybe just more
> modern electronica with a litte bit of a catchy composition style to
> it (Somewhere in between uber-catchy oldschool synth stuff like on the
> NES and modern electronic -- basically very energetic, catchy
> electropop, a little bit like Owl City I suppose,
> http://www.last.fm/music/Owl+City/_/Cave+In)? Longest parens ever...
I'm thinking of the type of music the podcast itself uses (Sudo Modprobe, the 
unnamed Microwatch theme). The plan seems to be for it to star Dan and Fab in 
a Mario-style jump-and-run with all our least favorite software companies and 
guys (the Steves, SCO, etc) as the boss(es).

> Anywho, get back to me about what the feel of the music should be (All
> depends on what you're going for with the game), and what scenarios I
> ought to start making stuff for. Also, as I said in my forum post,
> anyone here have a knack at composing catchy melodies? It's not my
> forte really, not TERRIBLE but not fantastic either; if anybody here
> is good at making up melodies (a brief little main line will do, I can
> go from there :) ) feel free to whip one up with Rosegarden and send
> me the MIDI file. All help and feedback is appreciated :D
I think we need to start making levels, then get to the music. Right now, the 
storyline seems to be pretty vague. :)

> Look forward to working with you all :)
+1

> --Matt

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Michael Howell 
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