2013/10/31 Alberto Salvia Novella <es20490446e@xxxxxxxxx
<mailto:es20490446e@xxxxxxxxx>>
An extract of "Rework: Change the way you work forever"
<http://sharkinfestedcustard.files.wordpress.com/2011/10/rework-jason-fried.pdf>:*
**
*
*Throw less at the problem*
Watch chef Gordon Ramsay's Kitchen Nightmares and you'll see a
pattern. The
menus at failing restaurants offer too many dishes. The owners
think making every dish
under the sun will broaden the appeal of the restaurant.
Instead it makes for crappy food
(and creates inventory headaches).
That's why Ramsay's first step is nearly always to trim the
menu, usually from
thirty-plus dishes to around ten. Think about that. Improving
the current menu doesn't
come first. Trimming it down comes first. Then he polishes
what's left.
When things aren't working, the natural inclination is to
throw more at the
problem. More people, time, and money. All that ends up doing
is making the problem
bigger. The right way to go is the opposite direction: Cut back.
So do less. Your project won't suffer nearly as much as you
fear. In fact, there's agood chance
it'll end up even better. You'll be forced to make tough calls
and sort out
what truly matters.
If you start pushing back deadlines and increasing your
budget, you'll never stop.
*Embrace constraints*
"I don't have enough time/money/people/experience." Stop
whining. Less is a
good thing. Constraints are advantages in disguise. Limited
resources force you to make
do with what you've got. There's no room for waste. And that
forces you to be creative.
Ever seen the weapons prisoners make out of soap or a spoon?
They make do
with what they've got. Now we're not saying you should go out
and shank somebody--but
get creative and you'll be amazed at what you can make with
just a little.
Writers use constraints to force creativity all the time.
Shakespeare reveled in the
limitations of sonnets (fourteen-line lyric poems in iambic
pentameter with a specific
rhyme scheme). Haiku and limericks also have strict rules that
lead to creative results.
Writers like Ernest Hemingway and Raymond Carver found that
forcing themselves to
use simple, clear language helped them deliver maximum impact.
The Price Is Right, the longest-running game show in history,
is also a great
example of creativity born from embracing constraints. The
show has more than a
hundred games, and each one is based on the question "How much
does this item cost?"
That simple formula has attracted fans for more than thirty years.
Southwest--unlike most other airlines, which fly multiple
aircraft models--flies
only Boeing 737s. As a result, every Southwest pilot, flight
attendant, and ground-crew
member can work any flight. Plus, all of Southwest's parts fit
all of its planes. All that
means lower costs and a business that's easier to run. They
made it easy on themselves.
When we were building Basecamp, we had plenty of limitations.
We had a design
firm to run with existing client work, a seven-hour time
difference between principals
(David was doing the programming in Denmark, the rest of us
were in the States), a small
team, and no outside funding. These constraints forced us to
keep the product simple.
These days, we have more resources and people, but we still
force constraints. We
make sure to have only one or two people working on a product
at a time. And we always
keep features to a minimum. Boxing ourselves in this way
prevents us from creating
bloated products.
So before you sing the "not enough" blues, see how far you can
get with what you
have.
*Start at the epicenter*
When you start anything new, there are forces pulling you in a
variety of
directions. There's the stuff you could do, the stuff you want
to do, and the stuff you have
to do. The stuff you have to do is where you should begin.
Start at the epicenter.
For example, if you're opening a hot dog stand, you could
worry about the
condiments, the cart, the name, the decoration. But the first
thing you should worry about
is the hot dog. The hot dogs are the epicenter. Everything
else is secondary.
The way to find the epicenter is to ask yourself this
question: "If I took this away,
would what I'm selling still exist?" A hot dog stand isn't a
hot dog stand without the hot
dogs. You can take away the onions, the relish, the mustard,
etc. Some people may notlike
your toppings-less dogs, but you'd still have a hot dog stand.
But you simply cannot
have a hot dog stand without any hot dogs.
So figure out your epicenter. Which part of your equation
can't be removed? If
you can continue to get by without this thing or that thing,
then those things aren't the
epicenter. When you find it, you'll know. Then focus all your
energy on making it the
best it can be. Everything else you do depends on that foundation.
*Build half a product, not a half-assed product*
You can turn a bunch of great ideas into a crappy product real
fast by trying to do
them all at once. You just can't do everything you want to do
and do it well. You have
limited time, resources, ability, and focus. It's hard enough
to do one thing right. Trying
to do ten things well at the same time? Forget about it.
So sacrifice some of your darlings for the greater good. Cut
your ambition in half.
You're better off with a kick-ass half than a half-assed whole.
Most of your great ideas won't seem all that great once you
get some perspective,
anyway. And if they truly are that fantastic, you can always
do them later.
Lots of things get better as they get shorter. Directors cut
good scenes to make a
great movie. Musicians drop good tracks to make a great album.
Writers eliminate good
pages to make a great book. We cut this book in half between
the next-to-last and finaldrafts.
From 57,000 words to about 27,000 words. Trust us, it's better
for it.
So start chopping. Getting to great starts by cutting out
stuff that's merely good.
*Focus on what won't change*
A lot of companies focus on the next big thing. They latch on
to what's hot and
new. They follow the latest trends and technology.
That's a fool's path. You start focusing on fashion instead of
substance. You start
paying attention to things that are constantly changing
instead of things that last.
The core of your business should be built around things that
won't change. Things
that people are going to want today and ten years from now.
Those are the things you
should invest in.
Amazon.com focuses on fast (or free) shipping, great
selection, friendly returnpolicies,
and affordable prices. These things will always be in high demand.
Japanese automakers also focus on core principles that don't
change: reliability,
affordability, and practicality. People wanted those things
thirty years ago, they want
them today, and they'll want them thirty years from now.
For 37signals, things like speed, simplicity, ease of use, and
clarity are our focus.
Those are timeless desires. People aren't going to wake up in
ten years and say, "Man, I
wish software was harder to use." They won't say, "I wish this
application was slower."
Remember, fashion fades away. When you focus on permanent
features, you're in
bed with things that never go out of style.
If you found this interesting, perhaps you shall want to have a
look at the book.
Thank you.
El 31/10/13 13:53, Ali Linx (amjjawad) escribió:
Hi,
Help is needed and highly appreciated :)
Thanks!
*---------- Forwarded message ----------*
From: Ali Linx (amjjawad) <amjjawad@xxxxxxxxx
<mailto:amjjawad@xxxxxxxxx>>
Date: Sat, Oct 26, 2013 at 10:40 AM
*Subject: [ATTENTION] LTS Release - Urgent Need for More People*
To: ubuntu-gnome <ubuntu-gnome@xxxxxxxxxxxxxxxx
<mailto:ubuntu-gnome@xxxxxxxxxxxxxxxx>>
Hello Everyone,
As you may know, 14.04 Cycle is an LTS (Long Term Support) Cycle.
Having that said, Ubuntu and most of the official flavours will
have LTS Release. For the moment, the lack of Manpower could keep
us away from having an LTS Release. However, after a discussion
with our Developers, we'd like to announce the urgent need for
these roles:
1- Someone with Bug Control to 'Actively Commit' to triaging
Ubuntu GNOME bugs.
2- Couple of people helping out with 'Bug Fixing'.
3- People to help with 'Packaging' on the PPA's
PLEASE NOTE: We are looking for people with experience and
skills! We NEED people to commit for 3-5 years support and not
just join for few months then leave.
NO PROMISES to be made but we would be comfortable enough to
submit an application to the Technical Board in order to have an
LTS Release when we will have volunteers who can actively
contribute and help us.
If you have the required experience and skills or if you know
someone who has, please let us know :)
Thank you!
*Please, FEEL FREE to share this email and spread the word.
*
--
Remember: "All of us are smarter than any one of us."
Best Regards,
amjjawad <https://wiki.ubuntu.com/amjjawad>
Areas of Involvement
<https://wiki.ubuntu.com/amjjawad/AreasOfInvolvement>
My Projects <https://wiki.ubuntu.com/amjjawad/Projects>
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Wow, thank you for sharing Alberto!
I'd like to add my 2 cents, quoted from John Maeda's Laws of Simplicity:
TEN LAWS
1 reduce
The simplest way to achieve simplicity is through thoughtful reduction.
2 organize
3 time
Organization makes a system of many appear fewer.
Savings in time feel like simplicity.
4 learn
Knowledge makes everything simpler.
5 diΩerences
Simplicity and complexity need each other.
6 context What lies in the periphery of simplicity is definitely not
peripheral.
7 emotion More emotions are better than less.
8 trust
In simplicity we trust.
9 failure
10 the one Some things can never be made simple. Simplicity is about
subtracting the obvious, and adding the meaningful.
THREE KEYS
1 away More appears like less by simply moving it far, far away.
2 open Openness simplifies complexity.
3 power
Use less, gain more.
TED video:
http://www.ted.com/talks/john_maeda_on_the_simple_life.html
Book: ( you may find it in other places...)
http://www.scan-shipping.com/template/scanship_ru/uploads/files/260_maedalawsofsimplicity.pdf
Best regards,
Iberê