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Re: [Ayatana] Putting some brakes on the enthusiasm



On 07/06/10 21:37, Tyler Brainerd wrote:
> I would love nothing more then for all the mockups and design
> specifications from the last year and a half were fully implemented,
> instead of covered up by newer ideas.

I don't think the new ideas are "covering up", they are completing the
overall vision of Unity, so that the "map" is clear. We want to address:
notifications, indicators, window management, launcher, places,
settings, menus. That defines "Ayatana", and we want to get those pieces
nailed. We have many OTHER things we'd love to do as well, but getting
that framework defined and implemented is the priority.

The team is small, and we're focused on the things that provide shape to
the environment. We would appreciate any help, both in polishing the
core pieces and in assisting applications to take advantage of the
infrastructure that's provided.

As for quality, I think the DX team will attest to the fact that we've
set a higher bar for these items than people have traditionally
associated with open source. I'm glad you can see the potential! The
team is united in wanting to put out tight, high quality pieces. As a
result, everything we produce has high quality test suites, to reduce
regressions in future as the code evolves.

On your critique: Notify-OSD is not done, but it's broadly there. The
API's are basically stable, and we would gladly accept patches that
bring it into full compliance with the specification. We would not
accept patches that overcomplicate it in order to add features that are
not in the specification.

Mark

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