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[Ayatana] Community Artwork and Lessons learned from Gaia10



I did some some kde plasma themeing for/with gaia10 this summer (link), and am pleased to note that this years gaia project, which makes art to raise awareness of climate change, has been very successful in the amount/quality of art it has produced. I think there are lessons here that were new to me, which may not be so new for you, that were worth learning for community artwork. Broadly I can split these up into 3 groups: Gather, Incubate, Release.

Gathering artists is a tricky business, clearly you want a good level of skill present, but you also want to attract any old fool like myself that happens to be clicking around looking for a project to contribute to. Also you want to have a place where artwork can be quickly uploaded and discussed without artificial limits such as editing a wiki, or forum limits on image size. One of the interesting things that Marius, the curator of this year’s project, did was to target the deviant art customization community, which is huge and is generally game for such things. By setting up a group that spelled out the vision of this years project (more on this later) he gained a lot of eyeballs. But by actually hosting the project off deviantart he essentially created a level of abstraction that made only interested parties sign up. He also contacted very skilled artists directly and asked them to contribute, not to the forums or the community part but rather to the finished release directly. Lessons learned by me:
1. Trust the skilled artists and give them lots of freedom to create things.
2. Create a small level of abstraction to slightly filter the community.
3. Create and establish working relationships with successful digital artists.

Incubating the project. Marius essentially laid out a strong vision of how he felt the gaia widgets should look and feel across the different platforms. It was unique and in many circumstances impossible to do. But the community responded by either making mockups of their own, or starting to port the vision as best they could on their platforms. A couple of things to note that I feel were important: the community was actively asked/encouraged to not post the work/screenshots outside the forum. Secrecy was not enforced afaik, but implied and encouraged. I thought that this was important. having sites like omg swoop in and report on halfbaked ideas and plans is destructive. The second thing I would like to add is that there was some really good critiquing to be found in the wallpaper sections etc. The interesting thing was that the artists sometimes did refuse certain critique if it didn’t fit their vision. What tools the artists used were mostly up to them, and no particular set of tools was encouraged.
Lessons learned:
1. Trust the community, do not enforce too many rules

ex: wallpapers just had to above a certain size, no other rules.

2. Encourage secrecy outside, encourage sharing inside (resources/mockups)
3. Allow the good ideas to float up through critique.
4. Set a strong vision, and have one person who is (artist+coder) in charge

The project is still being released, with new stuff being added to the gallery as time allows. And its important to note that the deadline was pushed back atleast twice to make sure that everything was ready.And when I mean release I do not mean making a package and adding it to the repos. Take a look at how the art is being showcased, with its own slick site, along with previews and with interview with those trusted top artists. The group on DA is accepting screenshots of people using this stuff, so they can be featured. etc. The eyeballs that were gathered on facebook/deviantart/twitter are now the ones that are spreading the work.
Lessons learned:
1. Release when its ready and not according to a deadline
2. Release loudly, hit the social networks
3. Involve the general public in using the work, and spreading it.

Now a lot of what I have typed is probably oldhat for the people on this list, but this is the part where I attempt to look at how we can use these lessons in making some great community artwork for Natty. I think we have a good deal of artists currently using ubuntu/linux that would love to contribute to community themeing. Unfortunately since the genesis of this list the ubuntu-art list is essentially dead. By moving the wallpaper stuff to flickr, we have involved the general public, but not necessarily the artist subcommunity.

Why do we limit our community artwork just to ubuntu?  This is silly. Arch or Suse or others also use the same programs that can use this artwork. (wallpapers/themes) we should try to publish our community artwork as not just a deb, but also a native package format to be used by those distributions. Having our artwork being available on their systems, generates goodwill towards us and helps draw more eyeballs, and possibly more artists. The community will port this stuff anyways, lets use and feature it. Linux remains the only platform that gives a great deal of freedom in the way gui can be customized (themeing windows/mac is a nightmare.)

Why don’t we use the forums? Also silly. Google a linux problem and 8 times out of 10 a UF response will be at the top. There are a lot of knowledgeable people there. Lets use something like these forums to incubate our projects instead of the wiki/mailing lists, which are full of limitations. We already have a kickass ubuntu-artists group in deviantart, and we could easily create a new group for community artwork much in the same way as gaia (not for contributions, but for eyeballs)

When we have done stuff in the past, we havent pushed it hard across the ecosystem. Lets the push the results of the community-artwork across social networks. Take the kickass wallpapers that came through the flickr group. While these aren’t community wallpapers, I see no mention of them on the mainsite. (Although I did see them on the design blog, so kudos there.)

I have typed a lot more than I planned to, and if you read this I thank you for it. I think its time we start looking at making and publishing community artwork that will really shine. Also first post to the list. (woot!) I would post this to the old list but I really think we need someone to set the direction and get the ball rolling. I rather like the idea of having an overarching idea/cause to focus our community art on.

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Saleel