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[Ayatana] Community Artwork and Lessons learned from Gaia10
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- Subject: [Ayatana] Community Artwork and Lessons learned from Gaia10
- From: Saleel Velankar <svelanka@xxxxxxxxx>
- Date: Sat, 18 Sep 2010 21:53:06 -0400
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I did some some kde plasma themeing for/with gaia10 this summer (link),
and am pleased to note that this years gaia project, which makes art to
raise awareness of climate change, has been very successful in the
amount/quality of art it has produced. I think there are lessons here
that were new to me, which may not be so new for you, that were worth
learning for community artwork. Broadly I can split these up into 3
groups: Gather, Incubate, Release.
Gathering
artists is a tricky business, clearly you want a good level of skill
present, but you also want to attract any old fool like myself that
happens to be clicking around looking for a project to contribute to.
Also you want to have a place where artwork can be quickly uploaded and
discussed without artificial limits such as editing a wiki, or forum
limits on image size. One of the interesting things that Marius, the
curator of this year’s project, did was to target the deviant art
customization community, which is huge and is generally game for such
things. By setting up a group that spelled out the vision of this years
project (more on this later) he gained a lot of eyeballs. But by
actually hosting the project off deviantart he essentially created a
level of abstraction that made only interested parties sign up. He also
contacted very skilled artists directly and asked them to contribute,
not to the forums or the community part but rather to the finished
release directly. Lessons learned by me:
1. Trust the skilled artists and give them lots of freedom to create things.
2. Create a small level of abstraction to slightly filter the community.
3. Create and establish working relationships with successful digital artists.
Incubating
the project. Marius essentially laid out a strong vision of how he felt
the gaia widgets should look and feel across the different platforms.
It was unique and in many circumstances impossible to do. But the
community responded by either making mockups of their own, or starting
to port the vision as best they could on their platforms. A couple of
things to note that I feel were important: the community was actively
asked/encouraged to not post the work/screenshots outside the forum.
Secrecy was not enforced afaik, but implied and encouraged. I thought
that this was important. having sites like omg swoop in and report on
halfbaked ideas and plans is destructive. The second thing I would like
to add is that there was some really good critiquing to be found in the
wallpaper sections etc. The interesting thing was that the artists
sometimes did refuse certain critique if it didn’t fit their vision.
What tools the artists used were mostly up to them, and no particular
set of tools was encouraged.
Lessons learned:
1. Trust the community, do not enforce too many rules
ex: wallpapers just had to above a certain size, no other rules.
2. Encourage secrecy outside, encourage sharing inside (resources/mockups)
3. Allow the good ideas to float up through critique.
4. Set a strong vision, and have one person who is (artist+coder) in charge
The
project is still being released, with new stuff being added to the
gallery as time allows. And its important to note that the deadline was
pushed back atleast twice to make sure that everything was ready.And
when I mean release I do not mean making a package and adding it to the
repos. Take a look at how the art is being showcased, with its own slick
site, along with previews and with interview with those trusted top
artists. The group on DA is accepting screenshots of people using this
stuff, so they can be featured. etc. The eyeballs that were gathered on
facebook/deviantart/twitter are now the ones that are spreading the
work.
Lessons learned:
1. Release when its ready and not according to a deadline
2. Release loudly, hit the social networks
3. Involve the general public in using the work, and spreading it.
Now
a lot of what I have typed is probably oldhat for the people on this
list, but this is the part where I attempt to look at how we can use
these lessons in making some great community artwork for Natty. I think
we have a good deal of artists currently using ubuntu/linux that would
love to contribute to community themeing. Unfortunately since the
genesis of this list the ubuntu-art list is essentially dead. By moving
the wallpaper stuff to flickr, we have involved the general public, but
not necessarily the artist subcommunity.
Why
do we limit our community artwork just to ubuntu? This is silly. Arch
or Suse or others also use the same programs that can use this artwork.
(wallpapers/themes) we should try to publish our community artwork as
not just a deb, but also a native package format to be used by those
distributions. Having our artwork being available on their systems,
generates goodwill towards us and helps draw more eyeballs, and possibly
more artists. The community will port this stuff anyways, lets use and
feature it. Linux remains the only platform that gives a great deal of
freedom in the way gui can be customized (themeing windows/mac is a
nightmare.)
Why
don’t we use the forums? Also silly. Google a linux problem and 8 times
out of 10 a UF response will be at the top. There are a lot of
knowledgeable people there. Lets use something like these forums to
incubate our projects instead of the wiki/mailing lists, which are full
of limitations. We already have a kickass ubuntu-artists group in
deviantart, and we could easily create a new group for community artwork
much in the same way as gaia (not for contributions, but for eyeballs)
When
we have done stuff in the past, we havent pushed it hard across the
ecosystem. Lets the push the results of the community-artwork across
social networks. Take the kickass wallpapers that came through the
flickr group. While these aren’t community wallpapers, I see no mention
of them on the mainsite. (Although I did see them on the design blog, so
kudos there.)
I
have typed a lot more than I planned to, and if you read this I thank
you for it. I think its time we start looking at making and publishing
community artwork that will really shine. Also first post to the list.
(woot!) I would post this to the old list but I really think we need
someone to set the direction and get the ball rolling. I rather like the
idea of having an overarching idea/cause to focus our community art on.
--
Saleel