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Re: [Ayatana] Handling workspaces in Unity's launcher
Hi Seb,
I really love your idea, it really seems similar to mine but has some interesting differences:
- I like how you can get a quicklist to rename or close a workspace.
- I don't quite understand saving / opening workspace states. Could you elaborate?
- I love having a "+" space where you can drag a launcher to move its window to a new workspace, or just click it to create a new workspace.
- I don't think I like each workspace having a titlebar and also the name on the right side: I think those take precious space, especially horizontal space. I think right-clicking the workspace should have the same effect (moving when clicked, triggering expose when clicked again, opening a quicklist when right-clicked)