[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Ayatana] Usability - Useless effect when clicking an icon (Unity)



-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

Peterson Silva wrote on 08/12/10 15:01:
>...
> So the thing is, if you have only one instance of an active window and
> you click its icon in the Launcher, the effect is useless. Users coming
> from Windows 7 (or any other version of it for that matter) or Mac OS
> will expect the application to minimize;

That's what it does in Windows 7, for some applications but not others:
for example, it works for Windows Explorer, but not for Windows Backup.

It's not what it does in Mac OS X, at all: clicking the launcher of a
running application always brings all its windows to the front, and if
they already are, it does nothing.

>...
> So here's what we could do, then: to have different effects based on
> the windows opened, but with a visual hint so the user knows what to
> expect (and can easily understand the point of the behaviour). I'm not
> currently using Unity, but as far as I remember, there's no visual hint
> as to whether or not there are multiple instances of a window opened.
> We could put a small emblem over the program icon in the launcher (like
> in one of its corners) with a number indicating the number of windows.
>...

Unity will soon have something very much like this.

- -- 
Matthew Paul Thomas
http://mpt.net.nz/
-----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.4.10 (GNU/Linux)
Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/

iEYEARECAAYFAk0A/+kACgkQ6PUxNfU6ecqDGgCgiiivwgBZp6o+Jh8i7cn6DxZL
MqEAn1CSYglwHEYT4gzuhTKYcEUBrASN
=z9At
-----END PGP SIGNATURE-----