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Re: [Ayatana] Why the launcher should be on the right



On 19/12/10 17:22, Mirek M. wrote:
The whole left side of the screen would be devoted to the current application
Right now, you get some system-related commands on the right of the top panel, application-related commands on the left, and some more system-related commands on the far left.
Moving the launcher and the Ubuntu button to the right would put all the system-related commands on the right and all the app-related commands on the left, so neither the launcher nor the Ubuntu button gets in the way when working with a single application.

One idea we try to preserve is the "hierarchy of information", which says that (in left-to-right languages) organising structure should be on the left, and content on the right. In this case, the launcher is very much "organising structure".

A "hot corner" wouldn't get in the way
Keeping application commands separate from system commands is especially important to workflow when you have areas that activate on hover (e.g. Ubuntu button). It is extremely annoying and distracting when you accidentally mouse over a "hot corner"and have to wait a few seconds to get back to work. As the menu bar and window buttons are aligned left, and as most toolbars are also left-aligned, a hot corner on the right will be less likely to be accidentally triggered than a hot corner on the left.

At the moment, the corner is overly sensitive because the launcher shows up for a few seconds if you go over the Ubuntu button. But in fact, it should actually require you to hit the corner. Fixing that should reduce the impact of this feeling.


The application would get the most focus
As most languages are read from left to right, our focus tends to start at the left side of the screen. If the goal of Unity is to maintain focus on a single task, it makes most sense to put the launcher somewhere where it doesn't distract from the application -- on the right.

Well, when you are focused on an app, the launcher should be invisible. Balancing focus and awareness is a key design goal for us in Unity, hence the intellihiding approach. There are other things we can do to take this even further, but they'll have to wait for 11.10.


"Tools" would be easier to target
Most image editors, raster or vector, have a "Tools" sidebar on the left, which is very easy to target when it is at the edge of the screen, but very hard to target when there's a launcher at the left edge of the screen.

Again, the app should generally get all the real estate, including the left edge, solving this issue (i.e. giving Fitt's Law friendly edges to the app).

I hope that this is enough to at least consider moving the launcher to the right.

Good points, well argued, but I'm afraid the balance remains in favour of the left edge for now.

Mark

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