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Re: [Ayatana] Menu bar integrated in title bar in Unity



----- Original Message -----
From: "frederik nnaji" <frederik.nnaji@xxxxxxxxx>

As a rule one can say: every submenu is a workaround to a design problem.
The best design is instantaneous, the best menu is a menu that doesn't exist, the best UI is a UI that doesn't exist.
Once we add a layer, level or "page" to a UI, we know that we're adding complexity, and complexity is what makes a UI difficult to use.

The only type of complexity that makes a UI easier to use is the complexity that is supported by native human intuition, and that is something we don't discuss here so much unfortunately..

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Out of curiosity, what are you basing this "rule" of yours on? Best UI is no UI, how is that supposed to work? What you are saying makes no sense at all. I suggest you look up the meaning of complexity, also look up oxymoron.

Cheers,

Mitja