On Wed, Apr 6, 2011 at 10:08, Ian Santopietro
<isantop@xxxxxxxxx> wrote:
If Fitts's Law is applicable to mouse interaction, then screen-edge targets are easier to hit than any target in a window (Like a menu button). Likewise, a global menu on the edge of the screen is ideal, thus Unity does demonstrate a good UI design. There are further issues, like menus hidden by default, that don't fit well with the law's opinion on trained movements, but that's a different discussion thread.
One could argue that the menu isn't the best thing to be putting in a high-priority location, if mainstream applications are starting to discard the concept anyways.
One idea could be to use the application's toolbar or navigation/URL bar, which is probably much more frequently used than a menu bar.
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