Inconsistency where some open in the new workspace others don't You still didn't answer how one would manage windows if the launcher icon minimized it (I think that's probably better in a separate thread though) From: jorge.ortega111@xxxxxxxxx Date: Thu, 14 Apr 2011 16:16:00 +0100 Subject: Re: [Ayatana] Multiple virtual desktops in Unity To: merkinman@xxxxxxxxxxx There would need to be some user testing, but I don't think people just use one full-screened app at a time. This, coupled with your own admission of exceptions to be made for application would I think cause more confusion and inconsistency than the current implementation It doesn't have to be a maximized apps and don't really see the inconsistency: I just see a very clean screen. I think is a reasonable solution to the problem of clutter and multitasking. On the other note, if (presumably left clicking an icon in ther launcher) minimizes it, how would you propose managing multiple windows of the same application? This is my pet hate with Unity: A solution of a problem shouldn't create other previously nonexistent problem (unable to minimize from icons). As for managing multiple windows there are different options but none should involve renouncing to well tested usability. Think of the upper-right of your screen: soundmenu and all the other applets. You click and bring the thing, click again and hide it. On 14 April 2011 14:15, Mark Curtis <merkinman@xxxxxxxxxxx> wrote:
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