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Re: [Ayatana] Awesome critical review of Unity



Some windows mare exceedingly small (Empathy) or have a very large number of menus (GIMP). Just because this is true for most windows doesn't mean we should leave them out.

As for moving the window, it's difficult for a new user to know that, and it requires a few seconds before you can move the window, which could decrease productivity. Also, some user click and hold through the menus, and that would create confusion when a user tries to drag their mouse through the menus and the window moves instead.

On Sat, Apr 16, 2011 at 10:31, Toki Tahmid <oxwivi@xxxxxxxxx> wrote:
@Mitja, you're misunderstanding, he recommends that menu appears besides title button not inside.

@Ian, why can we not allow long mouse button press to drag windows on title bar real estate? Accessing menus or anything on the title bar would not require long presses, but simple clicks. So after one or two seconds, if the mouse hasn't moved to menu options, the cursor can handle dragging the window.

Menus do not usually number more than five or six, so on typical windows, widening them slightly would go a long way. I'm against fading in of menus then disappearing because it will escape the view of any inattentive user, Menus can be slightly faded in the title bar as I suggested before, while appearing fully coloured on mouse over.


On 16 April 2011 20:07, Ian Santopietro <isantop@xxxxxxxxx> wrote:
> Integrate the menu in the titlebar and have it smoothly fade in when the mouse moves near to it.

What if I want to move a window? On a multitouch device I can use three-finger drag or the MT Grab Handles, but on an old fashioned mouse and keyboard, I can't do it at all since the title bar is now  not used for dragging the windows around. And it doesn't solve many of the problems associated with menus right now; What happens when menus are too long for windows is a big one. Problems like these are what the global menu are really trying to solve, not saving vertical screen space. We have the titlebar integration for that one.


> I think someone had suggested that when the application first starts, the window title is displayed for a few seconds before fading to the menu. If a window is idle for a while the title fades in.

I think that may have been me (if not, I apologize), and it was slightly different. But this is a good solution to use with the global menu and the clutter issue. I initially suggested showing the menu for a second or two before switching to the title completely, but the one you described would work too. My only concern is that the title would occasionally be flashing in and out and alternating with the menus. This could be a distraction. I recommend simply displaying the title for a few seconds when the window opens, then fading to the menu and staying there permanently.

On Sat, Apr 16, 2011 at 04:36, Christian Mackintosh <christian.mackintosh@xxxxxxxxx> wrote:
The points you described are valid, but with the increasing of screen sizes and the use of laptops, it's very annoying to move the mouse all the way over to the panel using the touchpad. On the other hand, users are already accustomed to have the menu bars in the window, so I don't see any valid reason to move the menu bar of all the applications to the panel. Having many small windows opened at a given moment will only increase the frustration - go to panel do something, again drag mouse to next window, drag it back up, do something, and it goes on and on...

I could not agree more!
 

In any case, I am in agreement with your solutions, and the only think I want to add is to change the complete hidden nature of the current menu bars. Users new to Unity would be totally clueless as to where the menu bar is, regardless of it's position on the panel or title bar. If the menus are slightly faded out and fades in on mouse over would look good on top of being functional.

This is a real problem. I think fading in (like a reverse notification bubble, as some have suggested) would really help things, but even if the menus remain hidden I think users are far more likely to find them if they're integrated in the window titlebar rather than the panel, because if they're looking for a menu they're going to be mousing around the window they're in, not the top of the screen.

Nonetheless, wherever the menus end up, currently we *are* just relying on users to accidentally stumble upon the menus, which seems utterly bizarre to me. I know this has been discussed on the mailing list before, but something really needs to be done about it.

Personally I would take your suggestion, Toki. Integrate the menu in the titlebar and have it smoothly fade in when the mouse moves near to it. Failing that (I understand that it's difficult to implement fading on proximity) I think someone had suggested that when the application first starts, the window title is displayed for a few seconds before fading to the menu. If a window is idle for a while the title fades in. IMHO this would also be a neat solution.

Christian
 


On 16 April 2011 14:12, Christian Mackintosh <christian.mackintosh@xxxxxxxxx> wrote:
Toki,

What Greg was saying, I think, was that throwing the mouse up to the top edge of the screen is a very easy thing to do, in that you don't have to aim for any target. The way menu bars normally are, and the way both he and I, amongst others, have proposed, means that you are aiming for a smaller target in the middle of the screen, which may be slightly slower. However, I don't actually think that that is really a valid concern because currently when I try to use the global menu it often works like this:

1) Throw mouse to top of screen
2) Notice that this is the wrong menu (if I'm lucky! A few times I've started searching in vain through a menu, only to realise after a few seconds that it's not the one I want)
3) Move mouse to application, click to focus
4) Move mouse back to top of screen
5) Use menu

Whereas if the menubars were integrated into the restored window's titlebar, the process would be thus:

1) Move mouse to application
2) Use menu, even if the window wasn't focused.

Furthermore, as I said earlier, at the very least it won't be any slower than the previous behaviour of having separate menu bars.

Christian

P.S. I think(?) you forgot to CC this message to ayatana, so it just went to me.


On Sat, Apr 16, 2011 at 1:46 PM, Toki Tahmid <oxwivi@xxxxxxxxx> wrote:
I think the masses has already the sense to find the titlebar in the window they're interacting in, so that doesn't count...


On 16 April 2011 13:37, Christian Mackintosh <christian.mackintosh@xxxxxxxxx> wrote:
Greg,

You are absolutely right IMHO. Nothing more to add, just lending my support!


On Sat, Apr 16, 2011 at 1:29 PM, Greg K Nicholson <greg@xxxxxxxxx> wrote:
> However, Greg, is the downside you are describing for the current layout
> with menu bar indiscriminately in title bar or the layout you're describing?

The disadvantage I described was for the layout I described.

Having the menu always in the panel makes it quicker to acquire and
click, which is good, but it appears connected to the wrong window. In
my view, having the menu appear to be connected to the right window is
more important than speed.

Put another way, the problem with the current layout is this: even
though the menu is in a consistent place all the time, it doesn't
*feel* consistent, and that's confusing.
--
☮♥☯
Greg K Nicholson
http://gkn.me.uk

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--
Ian Santopietro

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 Ofer middangeard monnum sended"

Pa gur yv y porthaur?






--
Ian Santopietro

"Eala Earendel enlga beorohtast
 Ofer middangeard monnum sended"

Pa gur yv y porthaur?

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