-------- Original Message --------
On Thu, May 19, 2011 at 3:31 AM, Ian Santopietro <isantop@xxxxxxxxx> wrote:
An example of Form over Function.
Except that OOTB, no mouse I've ever seen on any Linux system
is configured with acceleration that works well, much less *that*
well. *Especially* not on multi-monitor situations, where the
menu to the app you're using could well be on a different *screen*
- which is the biggest reason, in my eyes, that the global menu
idea fails.
"It's not that the UI is built wrong, its just that your mouse
is configured poorly" isn't the right answer.
That's a widespread issue in Unity, IMO. Probably my biggest
gripe with it: I want to use my computer, not play a game of
hide-and-seek. I hate everything that hides. Don't hide my UI
elements from me. Global menubar is the biggest offender, since I
can disable Launcher hiding.
If it were up to me, everything that gets put in the panel
space - window controls, window title, and pull-down menus - would
travel with the application. If maximized, they'd all be in what
used to be known as the Panel; if un-maximized, they would all
*become* the top border of the application window (instead of
window control buttons, window title, and a whole lotta nuthin').
That way, you still get your clean, simple UI chrome reduction.
--G
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