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Re: [Ayatana] Thoughts on Unity design



On 05/20/2011 12:50 AM, David Stevenson wrote:
Viewed from a slightly different perspective, there is a view that the
existing menu layout is best for newbies and this list consists of
traditional power users which is why they don't like it.
I do not agree with this, but I think it is a valid argument.
That's the first time I see that "argument" here (admittedly, I don't 
read everything posted).
The mechanics of what Unity currently does with menus are much more 
complex than just leaving menus in place. Associating menus in the top 
panel with app windows is a bigger mental steps than doing so with menus 
inside app windows. Hiding menus until the mouse is in the panel turns 
menus into something to discover, while before, they have been obvious.
Not to claim that there are no advantages to Unity's current ways, 
obviously it's a question of weighting.

--
Thorsten Wilms

thorwil's design for free software:
http://thorwil.wordpress.com/