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Re: [Ayatana] Ideas for Unity Design Tweaks



2011/5/20 Bazon <bazonbloch@xxxxxxxx>
> (c) train people to use alt + drag to move the window where you nearly
> don't have to aim at all. (but i know, that requires keyboard...)

I myself always work with a laptop and it isn't that comfortable to have to use keyboard shortcuts. It's much more ergonomic to purely use the touchpad. Therefore I find it hard to believe that removing this function from the title bar will be a step forward, it will much more probably be a step backwards. 

> (b) Reserve space in the title-bar just for dragging the window. E.g. a
> fourth button (maybe with cross-arrows as symbol) or even a bigger area.

A button in the middle of the screen isn't that easy to hit for most people. Especially not for people who are new to PC's.

2011/5/20 Bazon <bazonbloch@xxxxxxxx>
Am Freitag, den 20.05.2011, 16:00 +0200 schrieb Bazon:

>
> Three possible solutions:
> (a) Get rid of Drag-click (that wouldn't be the first time where click
> amount increase in Unity... ;-) )
> (b) Reserve space in the title-bar just for dragging the window. E.g. a
> fourth button (maybe with cross-arrows as symbol) or even a bigger area.
>
oopps, forgot the third one:

(c) train people to use alt + drag to move the window where you nearly
don't have to aim at all. (but i know, that requires keyboard...)


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