> Hi everybody! I've said many times that the AppLauncher position needs to be
> configurable. In it's current implementation it only aligns to the left side
> of the screen edge. This is probably because most western languages read
> from left to right and it saves a lot of vertical space on widescreen
> monitors.
>
> Unity is designed to be a space saving environment but when a user uses a
> different screen rotation (vertical instead of horizontal - many people work
> like this when working with LO Calc or MS Excel) a ~ 60px wide vertical bar,
> taking sometimes up to more than 1920px vertical space, steals valuable
> horizontal space. If Unity really wants to be as versatile as Canonical are
> aiming for it needs to be able to adapt. Take for example this demo with a
> tablet running Ubuntu 11.04:
>
http://www.youtube.com/watch?v=5nHbRspykIQ
> There you can see how much space it actually waste. If it were able to
> automatically adapt depending on screen orientation or by manual
> configuration this problem wouldn't exist. I don't know if it adapts to
> right-to-left languages but it should be able to as well.
> A whole other question is how Canonical believes their global AppMenu can be
> easily used with touch displays, it seems like it would be next to
> impossible to select what you want on such a tiny space. The Elementary
> Project's philosophy regarding AppMenu's is far much more suited for a touch
> screen environment:
>
http://elementaryos.org/docs/human-interface-guidelines/ui-toolkit-elements/appmenu
> Cheers!
>