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Re: [Ayatana] Unity2D -- wow! (And hidden window buttons)
Really, I don't agree with hidding window controls. It's really ***not*** necessary and will cause more confusion with Unity to new users. I understand the idea, but really there is ***enough*** space on the screen to have the window controls that are really necessary!
Sorry, but Unity needs an UI specialist urgently! I'm sure that the idea is to make Unity more *intuitive*, not more confusing!! (Even if making more intuitive means sacrifice some of efficiency)