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Re: [Ayatana] Default Dash screen mock up



On Sat, Nov 12, 2011 at 23:35, Cyrille Ngassam Nkwenga <cyrildz@xxxxxxxxx> wrote:
Hello Guy, I want to share with you my thoughts on the default Dash everybody seems to have issue with the actual one.
But before let me explain the problem I want to solve with this design:
Currently , in Unity there is not a good way to manage multiple windows of the same Intance. up to now it is not worse, we can deal with it. but what if I want to have a sight of my whole Activity ? Expose or Grid doesn't give an answer. That what my design try to solve, and by the way , indirectly propose a way to manage multiple windows (instances) of the same apps. that is the core of the Dash, and as extra, We have a Pinned App category, Available Updates ( sorry in the pic I wrote "availible" , don't blame me for that) and option to shutdown , log out, lock screen and more.

before you ask : why is Gedit doing in the development Category ? The answer is : As gedit is running, the Dash looks for the extension of the opened files. If it is one of a programming language : c, cpp, html, css, py, java ... then the Dash lists that instance in the Development Category.

The cross over the Pinned App just mean that clicking will unpin that App.
The cross over the App in Activity mean that clicking it will close that instance.

Sorry the spelling , I'm not a native speaker.
And, yeah I did it with my Hand, sorry for the quality
Thanks



what i do like about your mockup is the idea, that the window previews would be gridded out into the dash, that's beautiful. i wouldn't like thumbs, but small previews with titles would be great.

what i love about your concept, is that you suggest a semantic connection between the apps currently in use and the way the Dash adapts it's search results to this fact. That's intelligent.
The next step would be "used with", a function within Zeitgeist, it can remember what item USER usually uses simultaneously with what other item. That's complementary to your intelligence addition.