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Re: [Ayatana] Notifications in unity
No reason to discuss this. It is a core design value. Notifications are
transient. Indicators are persistent. And it is not more intuitive that
a bubble is clickable than it not being clickable. For instance, these
types of notifications have been used on TV for decades without people
trying to touch their screens. The only reason some people think it's
more intuitive to click on bubbles, is that other operating systems have
done so in the past. But you know, there are far more computer users in
the future than in the past. Sticking to old ideas because they're well
known now, is a bad idea.
However, it would be very nice if apps started using the notification
options in Unity properly. There are quite a few of them, for different
purposes.
Jo-Erlend Schinstad