[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[Ayatana] HUD design ideas



Hi,
I read today about new HUD for Unity and I think the idea is brilliant.
But at the moment its only orientated to search menu entries.
In my opinion the HUD have the potential to cover both. Command Search (Keyboard) and menu structure (Mouse Control)
Here some ideas that should work:
1. Remove the whole menu from the Top Bar and replace it with a button. If the user click on the button or hover the HUD should open. Also keep the possibility to start the HUD with "Alt". So you don't have anymore the problem that applications with a lot of menu entries overlap with the app indicators (Gimp, LibreOffice). 2. The default view of the HUD should you show the normal menu structure of a application. So you can search a command by clicking through the structure or search by typing. 3. Add the possibility that commands of a application could be add to a favourite list. Every item of this list should be shown as a icon on the right side of the HUD "Start Button". So you give the users the possibility to create a own shortcut list for every application.

regards,
BlueCase