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[Bug 484526] Re: Scripts are self-activating

 

activation isnt implemented in scripts as you cannot deactivate a script
in-game. The only thing you can do is prevent the script from being
recompiled on restart.

** Summary changed:

- Scripts are self-activating
+ dont compile deactivated scripts

** Changed in: mudlet
   Importance: Undecided => Low

-- 
dont compile deactivated scripts
https://bugs.launchpad.net/bugs/484526
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Status in Mudlet the MUD client: New

Bug description:
Deactivated a scirpt, clicked on another script - my deactive script started to be active by itself.



References