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Message #02383
[Bug 1005006] Re: gmod doesn't re-enable modules on reconnecting
OK, gmod is patched with this commit: https://github.com/Beliaar/mudlet-
lua/commit/57ac8484e6c45c8ec75b929a3e053f09a17207e2
Updating mudlet-lua from this branch will bring in the fix:
https://github.com/Beliaar/mudlet-lua
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https://bugs.launchpad.net/bugs/1005006
Title:
gmod doesn't re-enable modules on reconnecting
Status in Mudlet the MUD client:
Fix Released
Bug description:
When using gmod to enable a GMCP module and you reconnect (using
Games->Reconnect) then the modules loaded through gmod won't get
reactivated.
Step to simulate this (on Achaea):
1) Make a script for gmcp.IRE.Rift.Change event that displays gmcp.IRE.Rift.Change
2) Enable the rift module with gmod.enableModule("user", "IRE.Rift")
3) Confirm you get the gmcp events by outrifting something
4) Reconnect to the server
5) The gmcp events won't be received anymore when you outrift something, not even if you enable the module again with gmod.enableModule
6) It'll work again when you manually enable the rift module, bypassing gmod: sendGMCP([[Core.Supports.Add ["IRE.Rift 1"] ]])
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References