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Message #02904
[Bug 1124802] Re: Rooms are not properly removed on map load
Looking at this now. I'm wondering if we should keep a copy of the old
map and reload that if the restore goes to hell. The downside is we'll
be slowing down the load more by making a deep copy of the map. One
alternative is to just wipe the current map for loading in, and if it
fails the user just has to select a good map to load in.
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https://bugs.launchpad.net/bugs/1124802
Title:
Rooms are not properly removed on map load
Status in Mudlet the MUD client:
Confirmed
Bug description:
When you load a new map in, current rooms are not properly removed
first. This leads to an issue where if a room was deleted in a new map
and you load it, it will not get painted, but it will exist - and show
up in searchRoom, and roomExists will say it still exists.
For a short demo, import the "map with non-deleted room.dat" map, and
then import the "map with deleted room.dat" map in that order. You'll
see that room 4855 was deleted, however it still shows up in
searchRooms (causing problems) and roomExists(4855) will say true for
it.
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