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Re: [Bug 1226558] Re: getRoom in TArea causes seg fault on map creation

 

Heh. I've made a new script update that unlocks all areas the user doesn't
have explicitly locked, and got these IMs overnight:

(20:36:19) Qwindor: if your still here send rinzai a message. Hes having
issues with the pathing as its crashing him
(22:20:47) Qwindor: seems like many people are having huge issues with
pathing and it crashes them all the time even after me taking out the
wilderness rooms. Dun know what to tell you there
(23/09/13 00:40:53) Qwindor: well it seems to be linked to the null 0 area
that is unlocked. Can you ajust the script to persist locked areas but
leave that area locked? I named it Default now though
(00:54:11) Qwindor: nvm revorted to an old map i updated earlier today
(00:54:26) Qwindor: no idea what the fuck is going on but its centered
around that null area on arealock
(06:19:14) Vadi: the script unlocked all areas people didn't have locked
with the new update, so it was unlocking that null area I guess

So it seems with 2.1 mapper code, unlocking area 0 causes a lot of pain.

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