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[Bug 918419] Re: gmcp "hangs" when dealing with a lot of items

 

Either way, if some kind of mitigation for this could be implemented
game-side. In Aetolia, for example, I bugged this with the request that
multiple items of the same type be consolidated before death and the
workaround was added within hours. If the other games could do this...

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https://bugs.launchpad.net/bugs/918419

Title:
  gmcp "hangs" when dealing with a lot of items

Status in Mudlet the MUD client:
  Confirmed

Bug description:
  When dealing with a lot of individual items, your connection can look
  like its stuck: you don't receive any information back from the server
  and can't send anything.

  I found the problem on Achaea, and it only works when using gmcp. An easy way to simulate it would be the following:
  OUTR ALL KOLA (or whatever plant you have tons of)
  SPLIT KOLA INTO GROUPS OF 1 (do this till all your kola is split into individual items)
  COMBINE ALL KOLA

  This last step will cause the connection to hang. This is on an empty
  profile with only gmcp enabled.

  To confirm that this is a Mudlet-specific bug and not an Achaean one,
  I tried with another client (tintin++). With gmcp enabled there (and
  the Char, Room and Char.Items modules enabled), the combining worked.

  
  My Mudlet version is one compiled from git from a week or two ago, on Archlinux.

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References