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Message #03837
[Bug 1380822] Re: getAreaExits is broken
Ah, from what I recall, the code that built up the list of exits was
including the wrong end of the link for either/or/both normal and
special exits - I had rolled a fix but it may have got lost in Chris's
alternative (simpler) fix for the moving rooms from one area to another
not taken room from old area. That was back when I was going to use
area zero as a real (non-removable) holding area and Chris went with a
virtual area -1 that never gets instantiated place to hold rooms that
had not otherwise been allocated to a room. I'll see if I can dig out
what I proposed and rework this bit of it.
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https://bugs.launchpad.net/bugs/1380822
Title:
getAreaExits is broken
Status in Mudlet the MUD client:
Confirmed
Bug description:
getAreaExits() is supposed to list the room IDs in an area that have
exits, normal or otherwise, to rooms in other areas.
At the moment, the lists it is returning are wrong - it will be
including rooms that aren't area edge nodes, and forgetting to return
rooms that are area edge nodes, all kind of randomly and changing it
whenever the map is reloaded...
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References