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Message #04128
[Bug 1500927] Re: Major slowdowns with setRoomArea/resetRoomArea
I do not want to steal your thunder but I have got some code locally
that does this but needs a bit of a polish and testing on both
development and release_30 branches before I push it out - the map
painting code also gets a speed improvement as that involves multiple
passes through TArea::rooms (especially on the 3D mapper)...
Going to the opposite extreme test case there is a 280MB (when unzipped)
map out there with six areas and 2.2 Millions rooms I have it as
"Ssaliss' Aetherspace Map" but cannot find it on-line so I'll attach it
here - now that IS a test case it is related to Lusternia
(http://wiki.lusternia.com/Aetherspace). BTW It takes 3-4 GBytes of
memory to load and use this so you'll need a well spec'ed machine to use
it...! 8-)
** Attachment added: "Ssaliss' Aetherspace Map"
https://bugs.launchpad.net/mudlet/+bug/1500927/+attachment/4578177/+files/Ssaliss%27%20Aetherspace%20map%20%28connected%29.dat.7z
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https://bugs.launchpad.net/bugs/1500927
Title:
Major slowdowns with setRoomArea/resetRoomArea
Status in Mudlet:
Confirmed
Bug description:
I've previously posted a thread in regards to this:
http://forums.mudlet.org/viewtopic.php?f=13&t=4857
I am using 3.0-delta on Windows 10. This occurs across all operating
systems.
I've also attached a small video showing the effect of the slowdowns.
I'm making heavy use of the unassigned area, and moving rooms from the
unassigned area to the correct area on user entry. This is causing
problems in determineAreaExits: There are >20k rooms in my map at this
time.
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References