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[Bug 707794] Re: libqt4-opengl on armel should be compiled with OpenGL ES 2.x support

 

mythtv (2:0.24.0+fixes.20110410.2a9d9f5-0ubuntu2) natty; urgency=low

  * debian/rules: Disable OpenGL for armel builds, to prevent FTBFS.
 -- Jani Monoses <jani@xxxxxxxxxx>   Mon, 11 Apr 2011 19:16:56 +0300

** Changed in: mythtv (Ubuntu Natty)
   Importance: Undecided => High

** Changed in: mythtv (Ubuntu Natty)
       Status: New => Fix Released

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https://bugs.launchpad.net/bugs/707794

Title:
  libqt4-opengl on armel should be compiled with OpenGL ES 2.x support

Status in “avogadro” package in Ubuntu:
  In Progress
Status in “clementine” package in Ubuntu:
  Triaged
Status in “kdeartwork” package in Ubuntu:
  Fix Released
Status in “kdeedu” package in Ubuntu:
  Fix Released
Status in “kdegames” package in Ubuntu:
  Fix Released
Status in “kipi-plugins” package in Ubuntu:
  Fix Released
Status in “koffice” package in Ubuntu:
  Fix Released
Status in “mythtv” package in Ubuntu:
  Fix Released
Status in “pyside” package in Ubuntu:
  Triaged
Status in “qt4-x11” package in Ubuntu:
  Fix Released
Status in “avogadro” source package in Natty:
  In Progress
Status in “clementine” source package in Natty:
  Triaged
Status in “kdeartwork” source package in Natty:
  Fix Released
Status in “kdeedu” source package in Natty:
  Fix Released
Status in “kdegames” source package in Natty:
  Fix Released
Status in “kipi-plugins” source package in Natty:
  Fix Released
Status in “koffice” source package in Natty:
  Fix Released
Status in “mythtv” source package in Natty:
  Fix Released
Status in “pyside” source package in Natty:
  Triaged
Status in “qt4-x11” source package in Natty:
  Fix Released

Bug description:
  Qt supports having the opengl library compatible with OpenGL and
  OpenGL ES 2.x (you can chose during build time), but currently it's
  compiled with OpenGL support on all architectures.

  As on ARM we only have accelerated OpenGL ES drivers, it'd be good if
  we could change the qt4-x11 packaging to use OpenGL ES on ARM by
  default, and continue using OpenGL at all other architectures.