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Message #00326
[Bug 498149] Re: (FR) Build DMG image for MacOS X
Nice installer screen! Regarding the open questions:
1. I would include it in the build script, despite its size. If there
are many properties to be set in the task, we could extract them into a
separate XML file, like we do this with launch4j already.
2. IMHO the artwork and other stuff should reside in src/../resources/,
not in the lib-dev folder. Only compile-related libraries should go into
lib-dev, if possible, as JAR files with a separate license file.
** Tags added: build
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(FR) Build DMG image for MacOS X
https://bugs.launchpad.net/bugs/498149
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N.E.O.S., which is the registrant for RevAger.
Status in RevAger: New
Bug description:
DMG disk images are a common way to distribute applications for MacOS X. The RevAger build script should create DMG files as well, at least if it is executed on a MacOS X system (hdiutil is needed for building DMG files).
References