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[Merge] lp:~fpstovall/nrtb/fps-bugsfix-005 into lp:nrtb

 

Rick Stovall has proposed merging lp:~fpstovall/nrtb/fps-bugsfix-005 into lp:nrtb.

Requested reviews:
  NRTB Core (nrtb-core): code
Related bugs:
  Bug #1272383 in New Real Time Battle: "Clean up force application code."
  https://bugs.launchpad.net/nrtb/+bug/1272383
  Bug #1272427 in New Real Time Battle: "Missing an abstract collision hook in base_object"
  https://bugs.launchpad.net/nrtb/+bug/1272427
  Bug #1272733 in New Real Time Battle: "base_object::check_collision() should take an object pointer."
  https://bugs.launchpad.net/nrtb/+bug/1272733

For more details, see:
https://code.launchpad.net/~fpstovall/nrtb/fps-bugsfix-005/+merge/203218

Three bug fixes to the base_object class; needed for proper simulation operation.
-- 
https://code.launchpad.net/~fpstovall/nrtb/fps-bugsfix-005/+merge/203218
Your team NRTB Core is requested to review the proposed merge of lp:~fpstovall/nrtb/fps-bugsfix-005 into lp:nrtb.
=== modified file 'cpp/sim_engine/base_object/base_object.cpp'
--- cpp/sim_engine/base_object/base_object.cpp	2014-01-12 17:24:44 +0000
+++ cpp/sim_engine/base_object/base_object.cpp	2014-01-25 20:57:54 +0000
@@ -72,8 +72,8 @@
   float tmass = mass + mass_mod;
   triplet a = force / tmass;
   triplet ra = torque / (tmass * 0.5); // not accurate!!
-  velocity += (a * quanta) + (accel_mod * quanta);
-  rotation += (ra * quanta) + (torque_mod * quanta);
+  velocity += (a  + accel_mod) * quanta;
+  rotation += (ra + torque_mod) * quanta;
   location += velocity * quanta;
   attitude += rotation * quanta;
   // apply post-effectors
@@ -84,11 +84,12 @@
   return killme;
 };
 
-bool base_object::check_collision(sphere s)
+bool base_object::check_collision(object_p o)
 {
-  float r = s.radius + bounding_sphere.radius;
-  return r <= 
-    s.center.range(bounding_sphere.center+location);
+  float r = o->bounding_sphere.radius + bounding_sphere.radius;
+  triplet adjusted = o->bounding_sphere.center;
+  adjusted += o->location;
+  return (r >= adjusted.range(bounding_sphere.center+location));
 };
 
 void base_object::add_pre(abs_effector* e)

=== modified file 'cpp/sim_engine/base_object/base_object.h'
--- cpp/sim_engine/base_object/base_object.h	2014-01-05 00:33:52 +0000
+++ cpp/sim_engine/base_object/base_object.h	2014-01-25 20:57:54 +0000
@@ -76,9 +76,12 @@
   virtual void add_post(abs_effector * e);
   virtual abs_effector & get_post(unsigned long long i);
   // sim methods
+  // returns true if a collision is detected.
+  virtual bool check_collision(object_p o);
+  // the following return true if the object is destroyed.
   virtual bool tick(int time);
   virtual bool apply(int time, float quanta);
-  virtual bool check_collision(sphere s);
+  virtual bool apply_collision(object_p o) = 0;
 protected:
   effector_list pre_attribs;
   effector_list post_attribs;    

=== modified file 'cpp/sim_engine/base_object/base_object_test.cpp'
--- cpp/sim_engine/base_object/base_object_test.cpp	2014-01-12 17:13:10 +0000
+++ cpp/sim_engine/base_object/base_object_test.cpp	2014-01-25 20:57:54 +0000
@@ -72,6 +72,14 @@
   };  
 };
 
+class my_object : public base_object
+{
+  bool apply_collision(object_p o) 
+  {
+    return false;
+  };
+};
+
 int main()
 {
   bool failed = false;
@@ -79,7 +87,7 @@
     << endl;
 
   cout << "Object setup:" << endl;
-  base_object rocket_ball;
+  my_object rocket_ball;
   rocket_ball.mass = 100;
   rocket_ball.bounding_sphere.center = triplet(0);
   rocket_ball.bounding_sphere.radius = 0.5;
@@ -123,7 +131,43 @@
   cout << "Impact:" << time*0.02<< " sec." << endl;
   cout << rocket_ball.as_str() << endl;
   failed = failed or (time != 80);
-
+  
+  cout << "\n** Flight Test: " << (failed ? "Failed" : "Passed") << endl;
+  
+  // collision tests.
+  my_object fixed = rocket_ball;
+  fixed.location = 0;
+  object_p mobile(new my_object);
+  mobile->bounding_sphere = fixed.bounding_sphere;
+  stringstream results;
+  
+  // check at various distances.
+  mobile->location = triplet(0,2,0);
+  bool t = fixed.check_collision(mobile);
+  results << fixed.location.range(mobile->location)
+    << "=" << t << ",";
+  
+  mobile->location = triplet(0,1.01,0);
+  t = fixed.check_collision(mobile);
+  results << fixed.location.range(mobile->location)
+    << "=" << t << ",";
+
+  mobile->location = triplet(0,1,0);
+  t = fixed.check_collision(mobile);
+  results << fixed.location.range(mobile->location)
+    << "=" << t << ",";
+
+  mobile->location = triplet(0);
+  t = fixed.check_collision(mobile);
+  results << fixed.location.range(mobile->location)
+    << "=" << t;
+  
+  bool c = results.str() != "2=0,1.01=0,1=1,0=1";
+  cout << results.str() << endl;
+  cout << "** Collision Test: " << (c ? "Failed" : "Passed") << endl;
+  
+  failed = failed or c;
+  
   cout << "=========== sim_messages test complete ============="
     << endl;