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Message #03598
[Bug 736062] Re: Deadlock when EventListener performs a Trace call + EventPump synchronisation
** Changed in: nunit-3.0
Status: Fix Committed => Fix Released
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https://bugs.launchpad.net/bugs/736062
Title:
Deadlock when EventListener performs a Trace call + EventPump
synchronisation
Status in NUnit Test Framework:
Fix Released
Status in NUnit V2 Test Framework:
Fix Released
Status in NUnit V2 2.5 series:
Fix Released
Status in NUnit V2 trunk series:
Fix Released
Bug description:
This is a sequel to the "Deadlock when EventListener performs a Trace
call" message on NUnit Developer List.
http://groups.google.com/group/nunit-
developer/browse_thread/thread/9cb94a7326c2c691
The basic problem is:
My addin installs an EventListener which can perform some Trace calls.
This may lead to a deadlock, because:
(1) NUnit's EventPump.PumpThreadProc holds a lock on the EventQueue
instance while sending events.
(2) The Trace code holds a lock while writing a trace message.
From the 3 solutions outined in the developer list message I chose the
third, because EventPump.PumpThreadProc holding a lock while sending
the events is a general design smell 8-).
There is a patch based on NUnit 2.5.9.10348 attached for EventPump.cs,
EventQueue.cs and EventQueueTests.cs, which I kindly request to be
considered for NUnit core. I compiled and tested it under Windows, MS
.NET frameworks 1.1, 2.0 and 4.0.
Following modifications are included:
(1) EventPump.PumpThreadProc no longer holds a lock while sending the
events. Instead, the locking is done internally in EventQueue.Enqueue
and EventQueue.Dequeue.
(2) EventQueue.Enqueue calls Thread.Sleep(0) at its end, and the
priority of the EventPump Thread is set to Highest, to help the
EventPump to keep up with incoming events.
Item (1) prevents a deadlock, but in spite of item (2) increases the
time gap from enqueuing an event to its delivery, as a side effect.
This exhibited a synchronisation bug in my addin when the RunStarted
event came too late. Instead of fixing it in my addin, I chose to add
some synchronisation to the EventPump, as other NUnit users also
reported problems with the asynchronous event delivery. In detail:
(3) Events got a new property IsSynchronous.
(4) If IsSynchronous=true, EventQueue.Enqueue blocks on an
AutoResetEvent after adding an Event to the queue.
EventPump.PumpThread releases the thread waiting in Enqueue by setting
the AutoResetEvent after it has delivered the event.
There is just one AutoResetEvent instance for the EventQueue, which
works as long as there is at most one thread enqueuing synchronous
events. If there were concurrent threads producing synchronous events,
there would have to be one AutoResetEvent instance per synchronous
Event.
(5) Currently, IsSynchronous=true for RunStartedEvent,
SuiteStartedEvent and TestStartedEvent, because for these, synchronous
delivery is likely to be crucial. Now, an addin can rely on receiving
these events before the Run/Suite/Test actually starts.
Optionally, one could make the *Finished events synchronous, too.
OutputEvent may not be synchronous, because this would provoke
deadlocks, again. UnhandledExceptionEvent may not be synchronous,
because only one thread may produce synchronous events.
(6) To avoid having EventQueue implement IDisposable, the EventPump
injects the AutoResetEvent instance into the EventQueue and is also
responsible for disposing it again. See also the remark below.
(7) Unrelated to the main issue, another improvement in the Event
classes: If a call to EventListener.RunFinished or
EventListener.UnhandledException throws a SerializationException,
because the exception parameter can not be serialized over an
AppDomain boundary, the exception information is packed into a
standard Exception instance, and the EventListener call is tried
again.
Some more remarks:
I tried to minimize changes to the EventQueue: If
SetWaitHandleForSynchronizedEvents is not called, the EventQueue works
basically as before. So, other developers may still use the EventQueue
for their own purposes without bothering about IsSynchronized etc.,
and without need to Dispose an EventQueue.
As an alternative, one could clean up the design further:
+ Encapsulate the AutoResetEvent instance completely in the EventQueue.
+ As a consequence, the EventQueue would have to dispose the AutoResetEvent and to implement IDisposable itself.
+ Currently, a QueuingEventListener creates and "owns" its EventQueue instance. When EventQueue becomes IDisposable, it would be better if the EventPump creates, owns and disposes the EventQueue instead.
Charlie, if you prefer this design alternative, I'd volunteer to
implement it, too 8-).
Best regards,
Peter
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