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Message #00121
[Bug 403154] Re: 100% CPU core usage when previewing time-line
Is this bug still in progress? It's a bit irritating that you can't view
a still picture of a paused movie without the CPU at almost 100 %.
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https://bugs.launchpad.net/bugs/403154
Title:
100% CPU core usage when previewing time-line
Status in OpenShot Video Editor:
In Progress
Bug description:
Using complex keyframes can cause the viewing port to freeze so it
will not play anymore.
I have tested this with Jonathan's original Vimeo demo clip with the
dog and the leaves.
I have attached project .osp file for examination.
I put the clip on the timeline, and set the clip properties so Video
had fill enabled.
I then set layout->end->x to 100% so it wiped across the screen
I then duplicated this clip and placed the copy below it, and
synchronised.
On the duplicate I set layout->start->x to -100% and layout->end->x to
0% so it wiped across following the upper clip.
At this point in the editing, the timeline would usually play without
the viewing window freezing, but sometimes the viewing window would
freeze and I would have to close OpenShot and re-start it.
The next thing I did was to switch the sound to "off" on the lower
duplicate clip.
With these settings the timeline could not run fully without the
viewing port freezing.
Also it had another dramatic effect!
If I re-loaded this saved project at this state, it would sometimes
completely hang OpenShot as it tried to load!
Sometimes it would load but without the clips being on the timeline,
so only the parent clip showing in the Project Files tab.
Sometimes it would load fully and I could play part of the timeline
before the viewer froze.
Helen McCall
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