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(13:32:45) JumpLink: I'm working on a 2D RPG with OpenGL, GLU and GLUT but I've some problems with the vapi's for that. I could not use textures, so I've modified the gl.vapi by hand and it works now, but now I can't use the texts (fonts) from glut and my OpenGL-displaylist doesn't work. I use the vapis from http://hg.youterm.com/vala-vapis/ Are there better vapis or someone has a suggestion what I could use instead? 13:35 (13:35:06) JumpLink: For those interested, here is my code: http://bazaar.launchpad.net/ ~ rpg-mediaproject/hmproject/0.1/files It is buildable and runable, you can see the map and you can move the hero (13:37:56) *kushal [~kdas@xxxxxxxxxxxxxxxxxxxxxxxxx] hat den Raum betreten.* 13:40 (13:43:20) Lethalman: JumpLink, first of all I suggest you to not use display lists, they aren't optimized in any way... second just get the vapis and modify them (13:44:14) Lethalman: JumpLink, third, you can try using cogl to update your code to do things the opengl4 way (13:44:27) Lethalman: or clutter since it's a 2d rpg 13:45 (13:46:50) JumpLink: Lethalman: Do you think its is possible (later) to port the game with cogl or clutter to windows, Mac OS X, and Android without very big problems? (13:48:30) Lethalman: JumpLink, android is wip (13:48:48) JumpLink: wip? (13:49:00) Lethalman: work in progress (13:49:09) Lethalman: cogl abstracts gl and gles (13:49:18) Lethalman: and egl (13:49:37) Lethalman: so it's not that using straight opengl will make your app portable to android 13:50 (13:50:24) JumpLink: work in progress sounds good (13:51:08) JumpLink: what is egl? (13:51:08) Lethalman: JumpLink, #clutter is a better place for asking about android progress (13:51:29) Lethalman: JumpLink, http://damien.lespiau.name/blog/2011/05/31/clutter-on-android-first-results/ (13:52:26) *morphis [~morphis@xxxxxxxxxxxxxxxxxxxxxxxxxx] hat den Raum betreten.* (13:52:46) Lethalman: JumpLink, egl is like glx (13:52:54) Lethalman: it's a winsys or such (13:53:00) Lethalman: JumpLink, anyway I see some code in cogl for egl on android (13:53:55) JumpLink: I think I will try cogl (13:53:55) Lethalman: JumpLink, http://git.gnome.org/browse/cogl/tree/cogl/winsys/cogl-winsys-egl-android.c (13:54:36) Lethalman: plus if you're going to use straight opengl, in gles you won't find methods such as glPushMatrix anymore 13:55 (13:55:00) Lethalman: so you better use a library that abstracts the underlying gl instead of doing it on your own imo (13:56:19) JumpLink: I'll remember (13:56:24) *wander hat den Raum verlassen (quit: Ping timeout: 600 seconds). * (13:57:53) JumpLink: thanks
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