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Message #33794
[Question #269444]: Three parallel scripts optimization help?
New question #269444 on Sikuli:
https://answers.launchpad.net/sikuli/+question/269444
1: https://pastebin.com/fmSBWnuV
2: https://pastebin.com/s1DAyLr3
3: https://pastebin.com/y8NSY7Rg
Album: http://imgur.com/a/jxEIv
I've just moved over to Sikuli today, and was previously using the trial of Macro Scheduler. I really only needed the image recognition. Sikuli seems to really get bogged down when trying to simultaneously wait for multiple images however, and starts to lag the game that I'm trying to automate, this is likely because it uses Java and I'm running three separate processes of it, so I was wondering if there would be any nice way to cut down on the ram/cpu usage while still scanning for all three of these images.
So in the first script I'm waiting for image #2 in the album (which appears in the screen above it) which is the beginning of the match, and the script is to automatically enter spectate mode. In the second script I'm waiting for image #4 in the album (appears in the one above it) so I can automatically hit next to move on to the next map at the end of a match, and the third script encompases the player lobby where I have to create a map playlist, hit enter on the ready button, and then hit enter on the start game button. The looping and excepts in the third script are to deal with afk players who don't ready up, so that it can automatically restart the server (there is no kick feature)
It is working perfectly as intended right now, but after running for a while it just starts to lag a lot. My game typically runs at around 90-200 fps, and after running the scripts for about an hour, it starts to drop down to 40-50 fps
Here's a video of it running (I made one manual change during the entire video, which was to unready myself during the second lobby, to display the server restarting itself): http://youtu.be/HZyaLn1J1wk
After entering spectate mode, and before the results screen appears is when everyone else on the server would be racing. The results screen does not appear during spectate mode until everyone else has finished.
I would just like to know if there is a better way of doing what I've already got working so it doesn't end up lagging after running only a short period of time.
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