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Re: [Question #662430]: mouseMove() in Game that captures the mouse

 

Question #662430 on Sikuli changed:
https://answers.launchpad.net/sikuli/+question/662430

Summary changed to:
mouseMove() in Game that captures the mouse

Description changed to:
I'm trying to automate an Unreal based first person 3D game that
captures the mouse. I can use mouseMove() just fine for a bit but
eventually get errors like:

[error] RobotDesktop: checkMousePosition: should be L(937,1289)@S(0)[0,0
2560x1440] but after move is L(937,1239)@S(0)[0,0 2560x1440] Possible
cause in case you did not touch the mouse while script was running:
Mouse actions are blocked generally or by the frontmost application. You
might try to run the SikuliX stuff as admin.

and

[error] Location: outside any screen (937, 2160) - subsequent actions
might not work as expected

Is there any way to tell SikuliX "just move the mouse to the right
without any concern for positioning or screen size" to essentially make
the character in the game spin in circles as if I was moving my mouse
right for a while?

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