← Back to team overview

sslug-teknik team mailing list archive

Re: OpenGL / Steam problem

 

"Note - Primus ....[klip]... because Steam for Linux (and most games
downloaded from Steam) are 32-bit", re.:
https://support.steampowered.com/kb_article.php?ref=6316-GJKC-7437

Senere i samme link er der henvisning til
http://cjenkins.wordpress.com/2013/01/01/steam-for-linux-on-optimus-enabled-computer-running-ubuntu-12-04-64bits

(Ser ud til at være et problem / anvise en løsning for '64-bit
linuxsystemer' generelt?)



2013/4/11 Martin Møller Skarbiniks Pedersen <traxplayer@xxxxxxxxx>:
> Hej,
>
>   Jeg har lige installeret en 64bit Fuduntu og har problemer med
> steam, som vistnok gerne vil have en 32-bit opengl driver ?
>   Jeg har en GeForce 9800 grafikkort.
>   Nogle gode idéer ?
>
> Her er outputtet fra glxinfo32, som steam selv foreslår at man kigger på.
>
> $ LIBGL_DEBUG=verbose glxinfo32 | head -50
>
> libGL: screen 0 does not appear to be DRI2 capable
> libGL: OpenDriver: trying /usr/lib/dri/swrast_dri.so
> libGL error: failed to load driver: swrast
> name of display: :0.0
> Warning: GL error 0x500 at line 922
> display: :0  screen: 0
> direct rendering: No (If you want to find out why, try setting
> LIBGL_DEBUG=verbose)
> server glx vendor string: NVIDIA Corporation
> server glx version string: 1.4
> server glx extensions:
>     GLX_ARB_create_context, GLX_ARB_create_context_profile,
>     GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float,
>     GLX_ARB_multisample, GLX_EXT_create_context_es2_profile,
>     GLX_EXT_create_context_es_profile, GLX_EXT_framebuffer_sRGB,
>     GLX_EXT_swap_control, GLX_EXT_swap_control_tear,
>     GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating,
>     GLX_NV_float_buffer, GLX_NV_multisample_coverage, GLX_SGIX_fbconfig,
>     GLX_SGIX_pbuffer, GLX_SGI_swap_control, GLX_SGI_video_sync
> client glx vendor string: Mesa Project and SGI
> client glx version string: 1.4
> client glx extensions:
>     GLX_ARB_create_context, GLX_ARB_create_context_profile,
>     GLX_ARB_create_context_robustness, GLX_ARB_framebuffer_sRGB,
>     GLX_ARB_get_proc_address, GLX_ARB_multisample,
>     GLX_EXT_create_context_es2_profile, GLX_EXT_framebuffer_sRGB,
>     GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info,
>     GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,
>     GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control,
>     GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGIS_multisample,
>     GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group,
>     GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync
> GLX version: 1.4
> GLX extensions:
>     GLX_ARB_create_context, GLX_ARB_create_context_profile,
>     GLX_ARB_create_context_robustness, GLX_ARB_framebuffer_sRGB,
>     GLX_ARB_get_proc_address, GLX_ARB_multisample,
>     GLX_EXT_create_context_es2_profile, GLX_EXT_framebuffer_sRGB,
>     GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info,
>     GLX_EXT_visual_rating, GLX_MESA_multithread_makecurrent,
>     GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_make_current_read,
>     GLX_SGI_swap_control, GLX_SGI_video_sync
> OpenGL vendor string: NVIDIA Corporation
> OpenGL renderer string: GeForce 9800 GT/PCIe/SSE2
> OpenGL core profile version string: 1.4 (2.1.2 NVIDIA 304.64)
> OpenGL core profile extensions:
>
> OpenGL version string: 1.4 (2.1.2 NVIDIA 304.64)
> OpenGL extensions:
>     GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_fragment_program,
>     GL_ARB_fragment_program_shadow, GL_ARB_framebuffer_object, GL_ARB_imaging,
>     GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
>     GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shadow,
>    GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
>     GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
>     GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
>     GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat,
>     GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle,
>     GL_ARB_texture_rg, GL_ARB_transpose_matrix, GL_ARB_vertex_program,
>     GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_texture_float,
>     GL_ATI_texture_mirror_once, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
>     GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
>     GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_draw_range_elements,
>     GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
>     GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB,
>     GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil,
>     GL_EXT_packed_pixels, GL_EXT_point_parameters, GL_EXT_rescale_normal,
>     GL_EXT_secondary_color, GL_EXT_separate_specular_color,
>     GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap,
>     GL_EXT_texture3D, GL_EXT_texture_compression_dxt1,
>     GL_EXT_texture_compression_s3tc, GL_EXT_texture_edge_clamp,
>     GL_EXT_texture_env_add, GL_EXT_texture_env_combine,
>     GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
>     GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,
>     GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_vertex_array,
>     GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat,
>     GL_INGR_blend_func_separate, GL_NV_blend_square,
>     GL_NV_copy_depth_to_color, GL_NV_depth_clamp, GL_NV_fog_distance,
>     GL_NV_fragment_program, GL_NV_fragment_program2,
>     GL_NV_fragment_program_option, GL_NV_light_max_exponent,
>     GL_NV_multisample_filter_hint, GL_NV_packed_depth_stencil,
>     GL_NV_point_sprite, GL_NV_texgen_reflection,
>     GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4,
>     GL_NV_texture_rectangle, GL_NV_vertex_program, GL_NV_vertex_program1_1,
>     GL_NV_vertex_program2, GL_NV_vertex_program2_option,
>     GL_NV_vertex_program3, GL_OES_compressed_paletted_texture,
>     GL_OES_read_format, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,
>     GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SGIX_depth_texture,
>     GL_SGIX_shadow, GL_SUN_multi_draw_arrays, GL_SUN_slice_accum
>
> [...]
>
>



-- 
/Jan


References