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[Bug 1085350] Re: SDL's SDL_SetVideoMode() function doesn't understand rotation for FULLSCREEN
I've tested the patch at http://bugzilla.libsdl.org/show_bug.cgi?id=1440
. When testing it with my own game on the nexus7, the result is slightly
- when run in portrait mode, things seem to work correctly
- when run in landscape mode, screen seems to be offset by about half.
When the game is run with SDL_VIDEO_FULLSCREEN_DISPLAY=0 in landscape,
there is no such offset (i e correct behavior).
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SDL's SDL_SetVideoMode() function doesn't understand rotation for
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