← Back to team overview

team-xbmc team mailing list archive

[Bug 1085350] Re: SDL's SDL_SetVideoMode() function doesn't understand rotation for FULLSCREEN

 

Hi,

I've tested the patch at http://bugzilla.libsdl.org/show_bug.cgi?id=1440
. When testing it with my own game on the nexus7, the result is slightly
improved:

 - when run in portrait mode, things seem to work correctly
 - when run in landscape mode, screen seems to be offset by about half.

When the game is run with SDL_VIDEO_FULLSCREEN_DISPLAY=0 in landscape,
there is no such offset (i e correct behavior).

-- 
You received this bug notification because you are a member of XBMC for
Linux, which is subscribed to the bug report.
https://bugs.launchpad.net/bugs/1085350

Title:
  SDL's SDL_SetVideoMode() function doesn't understand rotation for
  FULLSCREEN

To manage notifications about this bug go to:
https://bugs.launchpad.net/libsdl/+bug/1085350/+subscriptions